1 Million Gamers Grab GOG’s ‘Freedom to Buy’ Bundle in Just 24 Hours
- Sagar Mankar

- Aug 3
- 2 min read

GOG’s FreedomToBuy.games campaign has struck a nerve with the gaming community — and fast. In just 24 hours, over 1 million people claimed the free DRM-free bundle of 13 adult and controversial games, pushing the site’s servers to their limits and prompting GOG to extend the offer by extra hours.
The company shared the news on X (formerly Twitter), saying:
“In 24 hours, one million people have claimed the FreedomToBuy games and shown their support. The response is so much beyond our expectations that our team needs to work around the clock to maintain the stability of the platform.”
GOG also reassured players who faced hiccups during the rush that they still have time to grab the bundle — but they’ll need to act quickly. The team emphasized their core message once again: if you download a DRM-free game from GOG, it’s yours forever. No sudden takedowns. No disappearing libraries.
The FreedomToBuy campaign launched as a protest against what GOG calls the "quiet erasure" of creative content. It follows the recent wave of delistings from Steam and Itch.io, driven by pressure from payment processors like Visa and Mastercard and activist group Collective Shout. Games that push boundaries — whether through violence, sexuality, or just controversial themes — have increasingly found themselves under fire.
The giveaway includes games like POSTAL 2, HuniePop, House Party, and Agony — titles that have either faced bans, streaming restrictions, or have been pulled from other platforms entirely. GOG has long been known for supporting game preservation, especially older or unconventional titles, and this move reinforces that stance.
What’s not clear yet is whether this is a one-time stand or the start of something bigger. GOG hasn’t confirmed if more titles will be added or if FreedomToBuy.games will evolve into a permanent platform. But given the massive interest, it's possible we’ll see more of these bundles down the line.
For now, the message is simple: if a game is legal, it deserves to exist — and players should have the freedom to choose what they play.








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