EU Commission Declines New Laws for the Stop Killing Games Initiative, Commits to Industry Talks
- Sagar Mankar
- 3 minutes ago
- 5 min read
 Key Highlights:
The European Commission has officially responded to the Stop Destroying Videogames initiative.
The campaign gathered more than 1.29 million verified signatures across the European Union.
The Commission will not propose new legislation requiring publishers to preserve games after support ends.
Officials cited intellectual property and copyright protections as major legal obstacles.
The Commission argues that existing EU consumer protection laws already provide some safeguards.
A dialogue between the gaming industry and consumer groups is planned before the end of 2026.
The goal is to create a voluntary code of conduct for game end-of-life practices.
Campaign organizers now plan to push for amendments through the upcoming Digital Fairness Act.

The European Commission has officially responded to the "Stop Destroying Videogames" European Citizens' Initiative (ECI), confirming it will not propose new legislation but will instead engage in dialogue with the games industry and consumer groups before the end of 2026.
The response came on June 16, 2026, as the Commission adopted a formal Communication addressing the initiative. The ECI, which was submitted on January 26, 2026, managed to collect over 1.29 million verified signatures from EU citizens.
Why Did the Commission Say No to New Legislation?
The core issue the initiative raised is straightforward. Many modern games depend on publisher-run servers to function. When those servers go offline, the games become either partially or completely unplayable. Supporters of the initiative wanted the Commission to step in and legally require publishers to preserve playability after they stop offering commercial support.
The Commission's position is that this is not something it can legislate on right now. According to the Commission's formal reply, intellectual property rights are a significant factor. Under EU copyright law, rights holders maintain exclusive control over their creations, and the same applies to other IP protections that may cover the visual or technological elements of a game. Forcing publishers to keep games alive, the Commission argued, would come into conflict with those existing rights.
The Commission also pointed to existing consumer protections under EU law. As per the directive on digital content and digital services, which has been in effect since January 1, 2022, game providers are already required to inform players about how long a service will last and the conditions under which it may end. Players also have access to remedies when a game fails to meet what the contract or reasonable expectations promised, including the possibility of a proportionate refund.
Cybersecurity and safety risks also mention in responce.
So What Happens Now?
Rather than introducing binding rules, the Commission has committed to two concrete steps.
First, it will launch a dialogue by the end of 2026 with both the video game industry and consumer representatives, with the goal of developing a voluntary industry code of conduct around how games handle their "end of life."
Second, the Commission will work alongside consumer organisations and enforcement authorities to raise awareness of the rights players already have. The expectation is that stronger enforcement of existing rules could itself push publishers toward offering games with longer lifespans.
EU Executive Vice-President Henna Virkkunen shared her view on the initiative, saying: "This initiative shows the relevance of video games in today's cultural field. As it is the tradition in the sector, I hope the industry will listen to player communities and agree on better sunsetting standards so communities can continue to meet and play together."
Commissioner Michael McGrath, who oversees consumer protection, added: "Video game providers must treat consumers fairly, including when they decide to discontinue a game. If they stop providing a game earlier than stipulated in the contract or earlier than consumers could reasonably expect, players should be appropriately reimbursed."
The Stop Killing Games Campaign's Response
The campaign behind the initiative was not exactly caught off guard. On their official X page, the organisers said: "This decision is not unexpected. But we were prepared. Hence, we're pushing forward with the European Parliament amending the Stop Killing Games to the Digital Fairness Act."
Ross Scott, also known as Accursed Farms, who started this initiative back in 2024, addressed the uncertainty ahead of the Commission's decision in a recent YouTube video. He had noted a consistent pattern of signals that pointed toward a non-binding outcome, beginning as far back as July 2025, when a leaked statement hinted at the Commission’s position on the matter. By October, he heard that the tone within the Commission was geared toward finding reasons to reject the initiative, relying on industry talking points.
Scott also raised concerns about how the meetings between the campaign and the Commission felt compared to the industry's access. According to him, the industry lobbied the Commission far more frequently, with the conservative estimate being hundreds of meetings, potentially running into the thousands when informal contacts are factored in. The Stop Killing Games side, by his account, answered the same questions repeatedly across multiple separate meetings, sometimes appearing to start from zero each time.
He also pointed out a notable contrast: EU Commissioner McGrath flew to California to meet with members of the Entertainment Software Association (ESA), including Electronic Arts and Roblox. Shortly before the Commission's decision, there was also a private, invite-only meeting with lobby group Video Games Europe, which had no public record and did not include any consumer representatives.
The Digital Fairness Act Could Still Be a Path Forward
With the Commission's formal response now in, the campaign's attention shifts to the Digital Fairness Act. The DFA is a planned EU legislative proposal aimed at closing gaps in how consumer laws apply to digital products and services. As of mid-2026, it remains in the preparation phase, with the Commission expected to table a formal proposal in Q4 of 2026.
The act targets a range of digital harms, including dark patterns, addictive design features, misleading influencer marketing, subscription traps, and stronger protections for minors. It currently does not include any provisions about publishers shutting down paid games. Scott has argued that adding game preservation requirements to the DFA would be a natural fit given its broader consumer protection aims.
The campaign is now actively pushing for the European Parliament to include exactly that when the DFA goes through the amendment process.
How Does This Compare to California?
The contrast with California's progress is something Scott has brought up repeatedly. The state's Assembly Bill 1921, also known as the Protect Our Games Act, has moved through the legislative process in a far more structured and transparent way, by his account. The bill was modified so that all existing games would be grandfathered in, meaning only future releases would be subject to the new requirements. Scott acknowledged this as a genuine compromise, even if it protects fewer games in the short term.
The campaign's work continues on both fronts. Europe still has the Digital Fairness Act route, and California still has an active bill moving through the system. The EU Commission's non-decision is not the end of the road. It does, however, mean the most direct legislative path in Europe has been closed for now.