India Passes Online Gaming Bill: Esports Recognized, Real Money Gaming Banned
- Sagar Mankar

- Aug 21
- 3 min read

The Lok Sabha has passed the Promotion and Regulation of Online Gaming Bill 2025, approving a framework that formally recognizes esports as a sport while simultaneously imposing a complete ban on real-money gaming platforms.
In simple terms, this means India now has two very different paths for its gaming industry. Competitive esports players will receive official recognition as athletes, while online platforms that operate on deposits, entry fees, or wagers will face criminal penalties.
The bill, which was cleared on August 20 through a voice vote, now moves to the Rajya Sabha for final approval before becoming law.
What the Bill Covers
The legislation clearly separates gaming into four categories: esports, social gaming, educational games, and real money games. Of these, the first three are supported and encouraged by the government. The last one is outlawed entirely.
Esports receives strong backing in this bill. It is legally defined as a competition where outcomes depend on “physical dexterity, mental agility, or strategic thinking.” The sector will fall under the Ministry of Youth Affairs and Sports, placing it alongside mainstream sports like cricket and football. The government has also committed to building training academies, supporting research, and setting event guidelines to help Indian esports grow into a global force.
On the other hand, real money gaming has been given no room to operate. Whether skill-based or luck-based, any platform requiring money to participate will now be illegal. This includes popular fantasy sports apps, poker platforms, and rummy websites such as Dream11, Games24x7, WinZO, and Mobile Premier League. Not only are advertisements for such platforms banned, but banks will also be prohibited from processing related payments. Violators could face up to 3 years in prison along with fines reaching ₹1 crore.
Why the Crackdown?
One of the strongest arguments made by the government is that online money games have led to financial losses, fraud, and in some tragic cases, suicides.
Union Minister Ashwini Vaishnaw described the industry as “a menace worse than drugs,” pointing to instances where families lost their life savings on such platforms. Reports also linked the expansion of money gaming services to unlawful activities, including tax evasion and money laundering.
Industry Impact
This decision comes as a shock to India’s online gaming market, which was valued at over ₹2 lakh crore and projected to double by 2028. According to industry trackers, real money gaming accounted for the bulk of that revenue. Now, those companies must either pivot to casual or esports ecosystems — or shut down.
Despite the blow to gambling-related platforms, the esports community sees this as a long-awaited win. Animesh “Thug” Agarwal, co-founder of S8UL, called it “a historic turning point for Indian esports,” stressing the need to build arenas, training bootcamps, and scholarships to nurture new talent.
Similarly, Rohit N Jagasia, CEO of Revenant Esports, said the law “provides long-awaited clarity and uniformity” while unlocking opportunities for investment.
Popular gaming influencer Tanmay “ScoutOP” Singh also welcomed the move, noting that the bill “finally gives esports its due recognition” and draws a much-needed line between skill-based gaming and gambling.
What’s Next?
Once the Rajya Sabha and the President approve it, the bill will establish a National e-Sports Authority to regulate tournaments, player standards, and infrastructure development. If implemented effectively, this could transform India into a recognized esports hub while shutting the door firmly on gambling-driven platforms.
The question now is whether India can successfully balance this trade-off — sacrificing a multi-billion-rupee gambling industry in favor of cultivating esports as a global competitive powerhouse.








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