MindsEye Update 4 Brings Major Fixes and Promises of Bigger Changes Ahead
- Sagar Mankar

- Sep 7
- 6 min read

MindsEye has rolled out its fourth update since launch, bringing performance tweaks, UI upgrades, and bug fixes across PlayStation 5, Xbox Series X|S, and PC.
Update 4, which went live on September 5, 2025, aims to stabilize a game that had a rocky release earlier this year. Developer Build A Rocket Boy acknowledged the backlash at launch, with players pointing out poor optimization, AI issues, and bugs. The studio said it has been “working around the clock” to address these concerns, and today’s patch is the latest step in that direction.
While this update focuses on fixing smaller issues, the real excitement lies in what’s coming next. Update 5 has been teased as a much larger patch, targeting “major performance, combat, and Enemy AI system improvements,” which could finally shift player sentiment more positively.
What Update 4 Brings
The new patch makes a long list of improvements across different areas. On the technical side, architecture and asset optimizations have been applied to improve memory, CPU, and GPU performance, while shaders and collisions received polishing for smoother gameplay. Players will also notice more natural NPC behavior, including refined aiming and movement in cover.
UI changes add quality-of-life adjustments, like the long-requested ability to skip cinematics, while the graphics settings menu now responds more consistently. Cutscenes also run better thanks to VFX management tweaks that reduce CPU spikes.
Gameplay has seen refinements too, with aim assist now prioritizing enemies in vehicle turrets over drivers.
Build.MindsEye Updates on PC
PC players get additional features through the Build.MindsEye tool, which now includes a “Player Content” tile that makes user-generated content immediately accessible. Another new “Curated Content” section highlights standout community creations chosen by the studio.
The update also improves logic nodes, creator HUD quality-of-life features, and adds better catalog search functions. Dozens of bugs tied to user-generated content creation have been fixed, ranging from camera glitches to incorrect asset behaviors.
Download Sizes and Version Info
Steam / Epic Games / Launcher (PC): 15 GB (v5302548)
PS5: 7.2 GB (v01.010.00)
Xbox Series X|S: 12.1 GB (v1.0.25.5859)
MindsEye 'Update 4' All Details:
IMPROVEMENTS
Environment
Trailer Tanks in Free Roam now explode when shot at
Several improvements have been made to architecture and assets to help with performance
Improved weather change when player leaves the Factory at the start of Robin Hood Mission
Improved traversal on A New Job and Loose Ends missions where player may get stuck in certain assets
Visual Effects
Cutscene VFX performance improvements
Cutscene VFX management changes and Niagara system updates to reduce CPU spikes and overall frame rate
Disabled ambient rubbish to improve performance
NPC
Small performance improvement on Robots
NPCs that are aiming and in-cover now look more natural
Art
General performance improvements: shaders, assets, collisions
UI
Resolved inconsistent dropdown menu behaviour in graphics settings, ensuring reliable input response
Added the ability to skip cinematics
Audio
Audio Optimisation regarding Mass Vehicles
Music adjustments throughout MindsEye missions
Added Destruction SFX on Glass Bottle Props
Missions
Conditional dialogue now triggers with more natural pacing
The companion drone torch is now automatically enabled when entering or starting in dark areas
Animation
Optimised the ambient and civilian animations
Exit/entry animations no longer play for driverless vehicles
Gameplay
Aim assist will focus on enemies in vehicle turrets over the driver
BUG FIXES
Various Mission flow bug fixes
Fixed pixelated reflection in Rocket Transporter window
Fixed Industrial vent asset to help with performance
Resolved an issue where players transitioning from Meeting Marco Silva to Executive Paranoia could drive through objects and fall through the map
Fixed ambient animation glitches in Welcome to Redrock City
Fixed an issue where camera rotation was lost after cutscenes
Several lighting LOD pop issues fixed in cutscenes
Fixed a bug where burning vehicles wouldn’t transition to destroyed state
Fixed several traversal issues in world where the player may get stuck
Fixed an issue in The Ziggurat where a hole in wall allowed players to climb through and trap themselves
Fixed an issue in Oh Lily! where players could get stuck in Morrison's Silo without a way to get back out
Fixed collision on glass roof of Silva Factory
Fixed a number of Character Model issues in cutscenes that made them look deformed and stretched for a few frames
Resolved Silva’s teeth looking too bright on medium/ lower settings on PC
NPCs no longer freeze when interacting with certain objects
Weapon Wheel hover SFX is now triggered correctly, without delays
Console only - PlayStation and Xbox
Fixed a UI focus issue where the graphics settings tab failed to auto-focus on the first option when accessed on PS5 and Xbox
PC only
The character Red Sand Male 25 is now available for use in Build.MindsEye
Fixed a UI issue where backing out of a submenu in 'Build' caused the second-last selected tile to remain highlighted
Fixed a bug where the ‘effects’ tile would remain highlighted after returning to Build mode from Play mode
Fixed an issue where the placement header text overlapped UI elements in the asset settings menu when playing in French
Fixed a bug causing specific Korean characters to appear invisible in vehicle spawner labels
Fixed a localization issue where the French translation of “Total PI” overlapped with the performance impact number in the top toolbar
Replaced the incorrect icon used for the MindsEye menu button in Play/ Build with a proper menu icon
[Min Spec Performance Improvement]: Disabled Nanite compute materials as it has a negative effect on GPU rendering time in our game, especially on older Nvidia Graphics Cards.
[Min Spec Performance Improvement]: Fixed an issue where our Nanite render pipeline always used the Hardware Rasterizer path rather than correctly splitting between Hardware Rasterizer and Software Rasterizer
BUILD.MINDSEYE PATCH NOTES – PC ONLY
IMPROVEMENTS
Publishing UGC Content
Added a toggle to enable or disable Logic Nodes from being captured in the thumbnail capture of UGC Content
Logic Nodes
Timer Nodes improved; you can update or refresh their value at any time through multiple other logic nodes, and can now be refreshed infinitely
Timer Logic Nodes now support decimal places up to .000
Custom UI Nodes updated to always be set to “Node Active” = True, by default
Attributes Menu, Catalogue & Versioning
Minor QoL & screen position improvements to the Creator HUD, Attributes Menu & Tools
Minor QoL improvements to naming, duplicated items, missing thumbnails or icons in the Assets Catalogue
Updated the search functionality in Assets Catalogue to take into account both object name and the tags
Added a warning when the player reaches the maximum number of allowed versions when creating new versions
Added missing hotkeys to the Controls Panel for Inserting Path Points
Featured Stamps Updates
Multiple fixes and QoL improvements to existing set of Featured Stamps
Added more Stamps to the Featured Stamps tile
BUG FIXES
Removed EVERYWHERE vehicles from Build.MindsEye – those vehicles were made accessible unofficially, and we will bring them to MindsEye when they are ready
Fixed an issue where the AI Spawner Spawn limits and Performance Scores of spawners were not correctly calculated
New Performance Score applied to AI Spawners as follows:
AI Spawner – Performance Score: 10 / Max Quantity Allowed: 10
Individual AI NPC - Performance Score: 6 / Max Quantity Allowed: 100
Fixed an incorrect controls description for Build Collision Control List Keys; now correctly displayed as (B) instead of (P)
Improved camera behaviour in Build.MindsEye: your last position is now saved more frequently for a more reliable creation experience
Fixed an issue with erratic camera behaviour when using the Group Macro Node
Fixed an issue where players were unable to like Stamps with long names
Fixed an issue that prevented players from editing Stamp Descriptions that exceed the 220 character limit
Fixed an issue that caused vehicles to move very slowly, or not at all, when using Custom Speed on the Drive To Node
Grid snapping is now enabled on the XY Plane by default
Fixed an issue with Destructible Assets not being selectable
Fixed issues with Filtering in the Assets Catalogue
Fixed various issues with the Vehicle Selection UI Node
Fixed multiple issues with the Transform Variable Node and Advanced Transform Node parsing incorrect values into the Location and Scale Overrides
Stamp Attributes now display the correct Thumbnail based on the current Version selected
Fixed various issues with spawn-points and spawning in Build.MindsEye
Fixed various issues with the Physics Force Node causing objects to disappear
Fixed an issue where Foliage Assets were not searchable in the Catalogue
Fixed a crash caused when attempting to ungroup a group within a group
Fixed a crash caused by undoing creation and deletion of large Stamps
Fixed an issue with some deprecated assets being displayed in the library – which were discernible by having "DONOTUSE" in their name
Fixed texture issues on a number of assets in the Build.MindsEye Catalogue
Fixed an issue with missing Localisations for the Light Effects in Build.MindsEye








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