The Outer Worlds 2: Release Time, Editions, Pre-Orders, and PC Specs Explained
- Sagar Mankar
- 33 minutes ago
- 4 min read
The Outer Worlds 2 is almost here. Obsidian Entertainment, the Xbox Game Studios developer behind Fallout: New Vegas, Pillars of Eternity, and Knights of the Old Republic II, has already had a massive 2025 with the launches of Avowed and Grounded 2. Now, the studio is preparing to close out the year with its biggest release yet: the highly anticipated sequel to its 2019 sci-fi RPG hit.

Like the first game, The Outer Worlds 2 blends satirical sci-fi storytelling with choice-driven RPG mechanics. But this time, Obsidian has gone bigger in every sense. The worlds are larger and more detailed, the branching narratives are deeper, and the combat systems have been expanded to give players more freedom in how they approach missions.
Release Date and Times
According to countdown timers on the PlayStation store pages, The Outer Worlds 2 officially launches on Wednesday, October 29, 2025, at 10 a.m. PT / 1 p.m. ET.
The release is global, meaning players everywhere will unlock the game at the same time. Depending on your region, that could mean late-night or even early-morning access.
For those who can’t wait, there’s five days of Early Access already available from Friday, October 24, 2025. To get in early, you’ll need to preorder the Premium Edition, which costs $99.99.
Here’s a quick look at some global unlock times:
Pacific Time (PT, Los Angeles) – 10:00 AM
Central Time (CT, Mexico City) – 12:00 PM
Eastern Time (ET, New York) – 1:00 PM
Brasília Time (BRT, São Paulo) – 2:00 PM
Greenwich Mean Time (GMT, London) – 5:00 PM
Central European Time (CET, Paris/Berlin) – 6:00 PM
Eastern European Time (EET, Cairo) – 7:00 PM
Azerbaijan Time (AZT, Baku) – 9:00 PM
Indian Standard Time (IST, New Delhi) – 10:30 PM
Indochina Time (ICT, Hanoi/Bangkok) – Oct. 30, 12:00 AM
Japan Standard Time (JST, Tokyo) – Oct. 30, 2:00 AM
Australian Eastern Standard Time (AEST, Sydney) – Oct. 30, 4:00 AM
New Zealand Standard Time (NZST, Auckland) – Oct. 30, 6:00 AM
Editions and Pre-Order Bonuses
Obsidian and Xbox are offering two main editions of the game:
Standard Edition ($69.99)
Base game
Pre-order bonus: Commander Zane’s Anti-Monopolistic Battle Pack (includes custom armor, a pet drone, a unique pistol, and dagger)
Free on launch day for Xbox Game Pass Ultimate subscribers
Premium Edition ($99.99, or $29.99 upgrade for Game Pass members)
Everything in Standard
Five days of Early Access (starting Oct. 24)
DLC Pass for two future story expansions
Moon Man’s Corporate Appreciation Premium Prize Pack (helmet, staff, gun, and alien rat pet)
Digital artbook and original soundtrack
Pre-orders are live now across Xbox, PlayStation 5, and PC (Steam, Battle.net, and Windows Store). Note that PS5 players can grab a physical disc, while Xbox and PC versions are digital-only.
PC Specs and Storage Requirements
Before you hit that preorder button, make sure your PC can handle it. The Outer Worlds 2 is a hefty install, requiring 110 GB of SSD storage.
Minimum Specs
OS: Windows 10/11
CPU: AMD Ryzen 5 2600 / Intel i5-8400
RAM: 16 GB
GPU: AMD RX 5700 / Nvidia GTX 1070 / Intel Arc A580
Storage: 110 GB SSD
Recommended Specs
OS: Windows 10/11
CPU: AMD Ryzen 5 5600X / Intel i7-10700K
RAM: 16 GB
GPU: AMD Radeon RX 6800 XT / Nvidia RTX 3080
Storage: 110 GB SSD
Performance will scale with your hardware, so higher-end rigs will naturally see better visuals and smoother frame rates.
The Outer Worlds 2 – FAQs
Q: Is The Outer Worlds 2 free on Game Pass?
A: Yes, the Standard Edition is included with Game Pass Ultimate and PC Game Pass on launch day. However, the Premium Edition upgrade must be purchased separately ($29.99) if you want Early Access and extra content.
Q: How big is the download size for The Outer Worlds 2?
A: The game requires around 110 GB of SSD storage. Platform-specific sizes vary slightly: ~79.5 GB on Xbox Series X|S, ~77.3 GB on PC (Xbox app), and ~82 GB on PS5.
Q: What platforms will The Outer Worlds 2 be available on?
A: The game will release on Xbox Series X|S, PlayStation 5, and PC (via Steam, Battle.net, and Windows Store). It will also be available day one on Xbox Game Pass Ultimate and PC Game Pass.
Q: Does The Outer Worlds 2 have multiplayer or co-op?
A: No, The Outer Worlds 2 is a single-player only RPG. As confirmed by Obsidian, there is no co-op or PvP mode planned.
Q: Will The Outer Worlds 2 support mods?
A: Obsidian hasn’t officially confirmed mod support at launch. However, given the strong modding community around the first game, PC players are hopeful that mod tools or community-driven mods will eventually be supported.
Q: Is cross-save or cross-progression available?
A: Yes. Thanks to Xbox Play Anywhere, digital purchases on Xbox and Windows PC share progress and achievements. This means you can start on console and continue on PC seamlessly.
Q: Can I play The Outer Worlds 2 on cloud streaming?
A: Yes, if you’re subscribed to Xbox Game Pass Ultimate, you can stream the game via Xbox Cloud Gaming on supported devices.
Q: How long is The Outer Worlds 2’s campaign?
A: Early reviews suggest the main story takes around 35–45 hours to complete, with side quests and exploration pushing total playtime well past 70+ hours for completionists.
Q: Are there multiple endings?
A: Yes. Like the first game, The Outer Worlds 2 features branching storylines and multiple endings based on your choices, faction allegiances, and companion interactions.
Q: What languages will The Outer Worlds 2 support?
A: The game will ship with full voice acting in English and subtitles/localization in major languages, including French, German, Spanish, Japanese, and more.
Q: Is there a physical edition of The Outer Worlds 2?
A: On PlayStation 5, yes — a physical disc version is available. On Xbox and PC, the game is digital-only. No collector’s edition with statues or extras has been announced.
Q: How many DLCs are planned?
A: The Premium Edition includes a DLC Pass covering two story expansions, expected to release in 2026 and beyond. Details on these expansions will be revealed post-launch.




