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Study Shows 33% US Gamers Aren’t Buying New Games at All

A new study has revealed that most gamers in the United States are no longer purchasing new video games regularly, with sales being driven primarily by a small group of dedicated hobbyists.


Person wearing a helmet playing video games in a dimly lit room. Blue glow from the screen, cluttered table, relaxed mood.

The research, conducted by Circana and shared by industry analyst Mat Piscatella on BlueSky, highlights a major shift in consumer behavior.


According to the report, about 66% of US gamers buy one or two games per year, while 33% don’t buy any new games at all in a typical 12-month period.


Video Game Purchasing Frequency - "How often do you typically purchase a new game?":

  • 4% gamers - more often than once a month

  • 10% gamers - about once a month

  • 22% gamers - about once every 3 months

  • 18% gamers - about once every 6 months

  • 12% gamers - about once a year

  • 33% gamers - less often than once a year


Piscatella explained that the market is increasingly sustained by “hyper enthusiasts,” a small group of players (4%) who purchase games frequently and are less sensitive to price.


It’s not entirely clear what’s driving this trend, but subscription services like Xbox Game Pass and the popularity of free-to-play titles such as Fortnite and Roblox may be reducing the need for traditional purchases. Microtransactions and live-service spending, which aren’t counted as full game sales, also play a role in reshaping the numbers.

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