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Epic Games to Introduce Exact Amount Currency Purchases in Fortnite, Rocket League, and Fall Guys

Menu displaying V-Bucks options in Fortnite: 1,000 for $8.99, 2,800 for $22.99, 5,000 for $36.99, and 13,500 for $89.99 against a blue background.
Credit: Epic Games

Epic Games is changing how players purchase in-game currency, with a new “Exact Amount” option rolling out on October 14, 2025.


The update will allow users to buy only the specific number of V-Bucks, Credits, or Kudos they need, instead of being forced into fixed bundles that often leave leftover currency sitting in their wallets.


How the Exact Amount System Works

Under the new system, if you want to buy a Fortnite skin priced at 500 V-Bucks but only have 400, you’ll be able to top up with exactly 100 V-Bucks instead of being pushed to buy an additional 1,000 V-Buck pack. This feature is designed to align with the exact cost of in-game items and will be available in small increments:


  • Fortnite and Rocket League: Top-ups available in increments of 50. Existing balances will be rounded up to the nearest 50 on October 10.

  • Fall Guys: Top-ups available in increments of 100, with balances rounded to the nearest 100.


The change will roll out on Xbox, Nintendo Switch, PC, Android, iOS, and the Fortnite web shop.


PlayStation users, however, will not see this feature at launch. Epic confirmed it is “working to make this available everywhere,” but Sony has yet to comment on the delay.


Why It Matters for Players

If you’ve ever bought a 1,500 V-Buck Fortnite skin and ended up with 300 extra V-Bucks, you’ll understand the frustration. Those leftover credits often feel like a nudge to spend more money later. With the Exact Amount option, that cycle is finally being broken—at least for Epic’s ecosystem.


Of course, bulk bundles will still have better value. A straight top-up works out to about $1 per 100 V-Bucks, compared to $9 for a 1,000 V-Buck pack. Players who frequently buy skins or passes may still find packs more economical, but the flexibility is welcome for smaller, one-off purchases.


It’s also worth noting that this change comes after Epic settled a $245 million case with the U.S. Federal Trade Commission (FTC), following accusations that it used “dark patterns” to trick players into unwanted purchases. While Epic hasn’t officially tied the new system to that settlement, the timing suggests the company is eager to rebuild trust.

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