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Insiders Say GTA 6 ‘Content Complete’: Rockstar Paying $10 Million Monthly Just to Polish It

Rockstar Games has delayed GTA 6 again, but the game is said to be “content complete,” meaning it’s much closer to launch than fans might think.


GTA 6 Characters Jason and Lucia holding bottles at a bar, engaged in conversation. Tropical setting, evening light, relaxed mood. Flags hang in background.
Rockstar Spending $10 Million Monthly to Perfect GTA 6 Before Launch

According to several insiders familiar with the studio’s progress, Grand Theft Auto VI has wrapped up its core content and is now deep in the polishing phase. That means Rockstar isn’t adding new missions, mechanics, or storylines; instead, the team is focusing on making sure everything runs smoothly when the game finally hits shelves.


The talk about GTA 6 being “content complete” first came from developer interviewer Reece “Kiwi Talkz” Reilly, who’s known for his interviews with former Rockstar employees. On Twitter, Reilly revealed that developers had already hinted at a delay before Rockstar made it official, adding that the game’s full content was ready. He compared the situation to Nintendo’s Zelda: Tears of the Kingdom, saying, “Nintendo spent one whole year doing QA (quality assurance)... and that game isn’t even close to GTA 6’s level of complexity.”


In short, the delay doesn’t mean the game’s in trouble; it means Rockstar’s taking extra time to fine-tune it. If you remember the launch of Cyberpunk 2077, you’ll understand why they’re being so careful this time.


Backing Reilly’s claims, well-known insider Tom Henderson also discussed the topic on his Insider Gaming Weekly podcast. Henderson said GTA 6 has been “content ready for a very long time,” and he doesn’t expect another delay. He explained that Rockstar and its parent company, Take-Two Interactive, operate differently from most studios: “There’s no major pressure from investors or contracts. They’ll release it when it’s perfect. If there’s one bug wrong with that game, it’s not releasing.”


He also touched on the financial impact of the delay, estimating it could cost Take-Two around $10 million a month, or roughly $60 million total. But as Henderson and his co-host Albert joked, “If you’re making $26 billion on a game, losing one isn’t going to break you.”

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