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Hytale Modding Will Be Easier With Server‑Side Support

Hypixel Studios has officially outlined its modding strategy for Hytale, confirming that mods will be easier to access and run directly through servers.


Hypixel Studios Revives Hytale, Shares Modding Plans and Access Timeline.
Hytale Modding Strategy | Image: Hypixel Studios

With the game’s development officially back in the hands of its original founders, after Riot Games scrapped the project earlier this year, players are finally seeing clearer communication about what to expect next. And with an early access release date set to be revealed next week, many of us are paying closer attention to how the studio plans to support creativity within the community.


The update came directly from Technical Director Kevin “Slikey” Carstens, who shared an unfiltered status report on where modding stands today and how Hypixel wants to shape its future.


According to them, Hytale is being built with modding as a fundamental pillar, not an optional extra. The team uses the same tools internally that players will get at launch, which means anything Hypixel creates, you can eventually create too.


According to the update, most aspects of the game can be altered, including blocks, items, NPCs, world generation, UI systems, behaviours, and "all driven by data and code."


One of the biggest design choices is the server-side-first approach. Instead of having players download external mods, packs, or client-side tools, everything will run based on the server you join. Even single-player worlds operate on a local server in Hytale, so the rules stay consistent no matter how you play.


The devs don’t intend to support client mods at all. The client will stay stable and secure, while servers carry the creative load. It’s an ambitious strategy, especially for a game with such a massive sandbox vision.


That said, modders should expect limitations during early access. Hypixel admitted that editing capabilities are incomplete, certain aspects of client behavior aren’t exposed yet, and some tools remain “rough, inconsistent, or painful to work with.” The studio has promised transparency, urging players to hold them accountable while they iterate and improve.


Meanwhile, Founder Simon Collins-Laflamme also confirmed on X (formerly Twitter) that the early access release date will be announced before the end of next week. The team is currently testing hardware specs, fixing crashes, and finalizing legal work to prepare for launch.


Hytale will be priced at $19.99 (USD). According to Simon: "I’m pricing Hytale as aggressively low as possible. I’m taking on a considerable personal risk after repurchasing the game and getting it ready for early access for a growing team of now 50 talented individuals. I said I was all in, and I am delivering on that promise. The game is unfinished and runs on a build from over four years ago. Charging more didn’t feel right. I don’t think the game is good yet. My team and I will push hard to make it good, then great. The vision is clear and progress is fast. I want as many players as possible to jump in. Times are tough in the current economy for a lot of you, and I want everyone to have a fair chance to be part of what comes next."


What do you think about the game? Share your thoughts in the comments and follow Gaming Amigos on X, Bluesky, and Google News.

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