Possessor(s) Arrives Tomorrow: Release Times, Features
- Sagar Mankar
- 2 hours ago
- 3 min read
Heart Machine, the studio behind Hyper Light Drifter and Solar Ash, is back with another ambitious title: Possessor(s). Published by Devolver Digital, this upcoming Metroidvania-style side-scroller dives deep into a world that’s equal parts eerie, beautiful, and heartbreaking.

The game blends hand-drawn 2D characters with richly detailed 3D environments, all set within the flooded ruins of a city ravaged by interdimensional chaos.
In Possessor(s), you step into the shoes of Luca, a high-schooler whose life is turned upside down after an interdimensional catastrophe devastates Sanzu City. Her only ally? Rhem, a mysterious demon sharing her body. Together, they must navigate through the collapsed megacity, uncover the truth behind the disaster, and survive against a relentless swarm of corrupted creatures. The story promises emotional depth, moral choices, and haunting side narratives that gradually reveal what really happened to Sanzu.
The game officially launches on November 11, 2025, and will be available digitally on PlayStation 5 and PC (Steam). To make it easier for everyone planning to dive in, here’s the global release timing converted to local zones:
Possessor(s) Global Release Time (November 11, 2025):
13:00 UTC
8:00 AM ET (New York)
5:00 AM PT (Los Angeles)
1:00 PM GMT (London)
6:30 PM IST (India)
9:00 PM JST (Tokyo)
11:00 PM AEDT (Sydney)
Unlike most major releases, Possessor(s) will only have a Standard Edition at launch. There’s no deluxe or physical version announced yet.
Devolver Digital hasn’t revealed an official price either, though based on similar indie titles from the publisher, such as Solar Ash ($29.99) and Hyper Light Drifter ($19.99), we can expect it to fall roughly between $24.99 and $29.99 USD.
Gameplay-wise, Possessor(s) offers fast-paced 2D combat with deep platforming mechanics, heavily inspired by Metroidvania design (search action). You’ll explore broken skyscrapers, sunken neighborhoods, and haunted school halls, each filled with dangerous enemies and environmental puzzles. Movement is fluid and precise: expect dashes, wall jumps, and air attacks that open new areas and combo opportunities.
Luca’s combat system is refreshingly creative. She uses everyday objects as weapons, enhanced by Rhem’s supernatural power. At first, she only has a pair of kitchen knives, but soon enough, you’ll be swinging an electric guitar to unleash shockwave smashes or using a hockey stick for quick, sweeping attacks.
Then there are the Special Weapons, like the Computer Mouse (which launches enemies into the air), the Cell Phone (that stuns foes with an electrical burst), a pair of Sunglasses (that enable perfect counterattacks when timed right), and the Katana (a stylish weapon perfect for closing distance and striking hard).
Exploration plays a huge role here. You’ll wander through places like the SanZooQuarium, filled with possessed marine life and shady penguins, or Luca’s old high school, now crawling with cursed objects and eerie secrets. Each area reveals fragments of the city’s story, showing how people adapted or lost themselves after the catastrophe.
Visually, Possessor(s) is striking. Its blend of hand-drawn character art and 3D backdrops makes every environment feel alive, yet haunting. Combine that with a melancholic soundtrack and surreal horror undertones, and it’s clear that Heart Machine is aiming for something special.
So if you’re a fan of stylish, story-driven action games, mark your calendars this one’s worth keeping an eye on.




