ShinyHunters Leaks Rockstar Games Data: GTA Online Makes $1.3 Million Every Single Day
- Sagar Mankar
- 5 hours ago
- 4 min read
Hacking group ShinyHunters has leaked a significant amount of internal Rockstar Games data, revealing detailed revenue figures for GTA Online and Red Dead Online.

The breach became public knowledge on April 11, 2026, when ShinyHunters claimed to have exploited a vulnerability in a third-party cloud server software called Anodot, a billing analytics tool used by Rockstar. From there, they reportedly grabbed 78.6 million records from Rockstar's Snowflake cloud infrastructure, set a payment deadline of April 14, and made their demands clear: pay up, or the data goes public.
Rockstar did not pay. The data is now public.
When the breach was first reported, Rockstar acknowledged it in a statement to Kotaku, saying that a "limited amount of non-material company information" had been leaked and claiming it would not have an "impact on our organization or our players." The company has not commented further since the data was released.
The figures being shared publicly by GTA fans have been verified against the actual leaked files.
GTA Online Revenue Breakdown
Here is what the leaked data reveals about GTA Online, covering the period from September 2025 to April 2026:
Average weekly revenue: $9,592,109
Average daily revenue: $1,319,322
Minimum weekly revenue: $4,799,298
Maximum weekly revenue: $27,889,761
Annualized estimate: approximately $498.8 million per year
Those are staggering numbers for a game that originally launched back in 2013. To put it plainly, GTA Online is still pulling in close to half a billion dollars every year, and it is doing so almost entirely on the back of microtransactions.
Stream | Avg/week | Avg/day | Share |
Shark Cards | $7,328,653 | $974,589 | ~74% |
GTA+ Membership | $2,262,725 | $344,501 | ~26% |
Total | $9,592,109 | $1,319,322 | 100% |
Red Dead Online Tells a Different Story
For comparison, Red Dead Online's data covers a longer window, from June 2024 to March 2026, and the contrast is sharp:
Metric | RDO | GTAO |
Data period | Jun 2024 – Apr 2026 | Sep 2025 – Apr 2026 |
Avg weekly revenue | $507,193 | $9,592,109 |
Avg daily revenue | N/A | $1,319,322 |
Min weekly revenue | $316,112 | $4,799,298 |
Max weekly revenue | $868,069 | $27,889,761 |
Annualized estimate | ~$26.4M/year | ~$498.8M/year |
That is roughly $26 million a year versus nearly $500 million. It explains why Rockstar stopped actively supporting Red Dead Online and chose to keep its focus entirely on GTA Online.
RDO vs GTAO Player Activity (weekly avg):
Metric | RDO | GTAO |
Avg active users | 969,848 | 9,937,747 |
Avg new users | 123,748 | 464,316 |
Avg paying users | ~15,289 | 393,402 |
Min active users | 704,729 | 6,923,389 |
Max active users | 1,295,690 | 15,437,856 |
Platform Breakdown
The leaked data also includes a per-platform breakdown of weekly active users and revenue for GTA Online:
Platform | Weekly Active Users | Weekly Bookings |
PS5 | 3,474,021 | $4,486,346 |
PS4 | 1,889,729 | $973,308 |
Xbox Series X | 1,129,023 | $1,867,947 |
Xbox One | 1,026,695 | $918,373 |
PC | 894,621 | $264,273 |
PS5 alone accounts for more weekly revenue than every other platform combined. The PS4, despite being a last-gen console, still has more weekly active users than Xbox Series X, Xbox One, and PC.
PC, interestingly, only makes up around 3% of GTA Online's average weekly revenue. This context makes Rockstar's decision to launch GTA 6 on consoles first, with a PC version coming later, seem far less surprising.
Shark Cards and the Spending Minority
One of the most surprising details is about Shark Cards, the in-game currency packs bought with real money. Leaked figures show Rockstar earned over $5 billion from Shark Card sales between 2014 and 2024.
Even more surprising, between September 2025 and April 2026, only about 4% of GTA Online’s active players were spending money, meaning a small fraction generated nearly all that revenue.
To top it off, one Xbox player in the US spent $1 million on Megalodon Shark Cards in 2020.
A few other notable data points from the leak include:
Peak daily active users hit 9.34 million on May 20, 2020, during the COVID-19 lockdowns
GTA+ subscriptions peaked at 1.3 million subscribers in December 2025
The Mansions DLC, which released in December 2025, drew 6.1 million daily active users on launch day
Christmas 2025 average revenue per paying user came in at $60.68 per spender
GTAO Top Countries by Total Bookings:
Rank | Country | Total Bookings |
1 | United States | $153,075,600 |
2 | United Kingdom | $25,174,080 |
3 | Germany | $15,733,390 |
4 | Australia | $8,950,261 |
5 | France | $8,738,318 |
6 | Canada | $8,560,592 |
7 | Netherlands | $4,522,773 |
8 | Switzerland | $3,717,664 |
9 | Italy | $3,478,350 |
10 | Spain | $2,762,780 |
What Was Actually Leaked
It is worth clarifying what this data breach does and does not contain. According to reports, the leaked Anodot exports cover aggregated financial and player metrics from 2018 to 2026. There is no source code and no personally identifiable information in what has been made public.
ShinyHunters has previously targeted Google, Microsoft, AT&T, Ticketmaster, Gucci, Louis Vuitton, IKEA, Adidas, McDonald's, and Walgreens, among others. Rockstar is the latest major name on that list.
Bigger Picture
With GTA 6 set to launch in late 2026, Take-Two Interactive and its investors will be paying close attention. Leaked data only adds to the sense of how much is riding on this release.
Recent financial figures from Rockstar North’s official site show around $2.1 billion spent on wages between 2019 and 2025. Many speculate this points to GTA 6’s budget possibly exceeding $3 billion once other costs and wages from additional studios are factored in. Given these leaked numbers, it’s easy to see why the budget is worth watching, as the online mode alone could potentially cover it if the launch goes well.