Sony Has Shut Down Bluepoint Games, Laying Off Around 70 Employees
- Sagar Mankar
- 8 hours ago
- 2 min read

Sony has officially closed Bluepoint Games, the PlayStation-owned studio celebrated for its high-quality remakes and remasters of classic titles.
The Austin, Texas-based studio, which gave players beloved remakes like Shadow of the Colossus and the PlayStation 5 launch title Demon's Souls, is shutting its doors in March.
According to Bloomberg's Jason Schreier, roughly 70 employees will be affected by the closure. Sony has confirmed it will attempt to place some of the impacted staff into roles elsewhere across its global studios where possible.
In a statement shared with the media, a PlayStation spokesperson confirmed the decision came "following a recent business review."
"Bluepoint Games is an incredibly talented team, and their technical expertise has delivered exceptional experiences for the PlayStation community. We thank them for their passion, creativity, and craftsmanship."
Founded in 2006, Bluepoint built its reputation as one of PlayStation's most reliable remake studios. From the original Ico and Shadow of the Colossus Collection on PS3 to handling remasters of God of War and God of War 2, the team had a long history of breathing new life into older titles.
Sony acquired the studio in 2021, shortly after Demon's Souls launched alongside the PS5 and went on to sell nearly 1.5 million copies within its first year.
After the acquisition, things began to shift. As per reports, Bluepoint moved away from pure remake work and got pulled into Sony's broader live-service push. The studio provided co-development support on God of War Ragnarok in 2022 and was later tied to an unannounced multiplayer God of War spin-off. That project was quietly canceled in early 2025, part of Sony's wider retreat from its live-service ambitions following the disastrous reception of Concord.
Around the time of those cancellations, Sony stated that both Bluepoint and Bend Studio would remain open while new project directions were being figured out. Clearly, that plan did not hold. The studio spent its final months pitching new ideas internally, but nothing moved forward.
The closure stings for a lot of fans who had spent years hoping Bluepoint would be the one to finally bring a modern remake of Bloodborne or other PlayStation classics. Putting a studio with that kind of pedigree onto a live-service project was already a controversial decision, and now that strategy has cost the studio its future entirely.
Bluepoint's shutdown follows a difficult stretch for PlayStation Studios overall. Firewalk Studios (behind Concord) and Neon Koi (mobile game devs) were both shuttered in 2024. Bungie, the Destiny 2 developer also under Sony's umbrella, went through major layoffs the same year (220 devs). The pattern points to a company still recalibrating after an expensive and largely failed bet on live-service gaming.




