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Tencent Raises Stake in Black Myth Wukong Dev Game Science to 24%

Split image: Left shows a crowded stadium with "Tencent" text. Right features Black myth Wukong.
Image: Tencent and Black Myth Wukong (via Game Science)

Tencent has increased its shareholding in Game Science, the studio behind Black Myth: Wukong, from 5% to 24% following a business registration update on April 30 (spotted by Daniel Ahmad of Niko Partner).


The stake increase comes as a result of Hero Entertainment's exit from the company. Its affiliate, Tianjin Hero Financial Holding Technology, previously held a 19% share.


The remaining shareholders reportedly saw no change in their respective stakes.


According to available filings, Game Science founder Feng Ji continues to hold the largest direct stake at 38.76%. Two employee shareholding platforms, Shenzhen Game Science Interactive Enterprise Management Center and Shenzhen Game Science R&D Enterprise Management Center, hold 27.36% and 9.88% respectively. So the founding team still very much has control of the studio, even with Tencent now holding a more prominent position.


Game Science was founded in June 2014 by Feng Ji and six of his former Tencent colleagues. Hero Entertainment came on board in 2017, with its founder, Wu Dan, joining the company's director list. Tencent then made its initial investment in 2021, taking about a 5% stake at the time.


On the game development front, Game Science has confirmed that Black Myth: Zhong Kui, the follow-up title in the series, is still at a very early stage. The studio has been transparent about this, stating that "the story and gameplay outline" are not yet finished, making any near-term release unlikely. The game was officially announced on August 20, 2025, alongside a CG trailer, but concrete details like a release date are still pending.


In more exciting news for fans, Game Science recently announced the 2026 Black Myth: Wukong Global Concert Tour. The tour spans 12 cities worldwide and will feature musical ensembles and vocalists from various regions working alongside traditional Chinese folk musicians. The goal is to bring the game's iconic score and songs to life on stage. Ticket sales for Hangzhou, Shanghai, Changsha, Guangzhou, Beijing, and Chengdu opened on April 29 via Damai and Maoyan. Ticketing for the remaining cities has not yet commenced.


Wukong sold 10 million copies in its first three days and set a new all-time record for peak concurrent players on Steam, according to SteamDB.

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