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Ubisoft Has Nine Assassin's Creed Games in Development, Including RPG Epics, Remakes, and Multiplayer


Assassin's Creed Games

Ubisoft is going all-in on Assassin’s Creed. According to reliable insider Tom Henderson via Insider Gaming, the company currently has nine Assassin’s Creed titles in development, with plans to release them across the next six years.


This expansive roadmap includes:

  • Two flagship RPG entries

  • Two remakes of classic AC titles

  • Two smaller-scale experiences

  • Two multiplayer-focused projects

  • One mobile-exclusive game


The goal? A major RPG every 2–3 years, supplemented by smaller releases and remakes to maintain fan engagement between tentpole launches.


First Out the Gate: Assassin’s Creed Jade


Leading the charge is Assassin’s Creed Jade, a mobile-only title set in Ancient China. Co-developed with Tencent's Level Infinite (the studio behind PUBG Mobile), Jade is designed as the first open-world Assassin’s Creed experience on mobile platforms.


The protagonist, Xia, is the adopted child of master assassin Wei Yu, navigating a quest for vengeance after a betrayal. Players can explore iconic locales such as the Great Wall, Xianyang, and Yangzhou, while engaging in traditional Assassin’s Creed mechanics—stealth, parkour, and assassination—optimized for touchscreen controls.


Jade also introduces custom character creation, robust RPG progression, and even co-op multiplayer missions. A closed beta ran in August 2023, with a second beta planned. While Ubisoft hasn't confirmed a release date, Tom suggests Jade will be the first of these projects to launch.


Multiplayer Madness: Invictus and Emerald


Ubisoft is experimenting with multiplayer in a big way.


  • Codename Invictus is a Fall Guys-style competitive multiplayer title where 16 players compete in assassin-themed challenges. If successful, Ubisoft reportedly plans to support it for five years post-launch. Despite no trailer or gameplay details yet, it's one of the more unconventional entries in the roadmap.


  • Codename Emerald is another multiplayer game, scheduled to launch shortly after Stardust (a mystery remake). It may be the PvE project formerly known as “Raid” or the competitive-focused “Echoes.” One of those earlier multiplayer titles may have been scrapped to make room.


Returning Legends: Black Flag Remake (Obsidian) and More


Nostalgia will play a big role in Ubisoft’s strategy.


One major highlight is a remake of Assassin’s Creed IV: Black Flag, codenamed Obsidian, which is being rebuilt using Ubisoft’s Anvil engine. The game will modernize Edward Kenway’s pirate saga with updated visuals and refined ship combat—possibly leveraging tech and lessons from Skull and Bones.


Ubisoft Singapore is reportedly leading the project, with a targeted release in late 2025 or early 2026—potentially around the same time as Invictus.


Another remake, codenamed Stardust, is also in development, though the specific title being remade is still a mystery.


Big RPGs: Hexe, Scarlet, and Beyond


The roadmap includes three new major RPG entries, continuing the format of sprawling historical adventures seen in Origins, Odyssey, and Valhalla.


  • Codename Hexe, directed by Clint Hocking (Far Cry 2, Watch Dogs: Legion), is described as a “very different” Assassin’s Creed game. It will launch after support for Assassin’s Creed Shadows ends, likely in 2027. A teaser shown in 2022 hinted at a dark, mystical forest setting, possibly in a European witch-hunting era.


  • Codename Scarlet (possibly Assassin’s Creed Nebula) is already in production. Rumors suggest it will span three distinct settings: the Aztec Empire, India, and the Mediterranean, following the series’ trend of blending multiple cultures and timelines in one game.


  • A third RPG is on the slate but is likely still in early concept stages, aiming for release near 2030–2031.


What’s Missing? Cancelled Projects and Shifting Plans


Not every Assassin’s Creed project survives. Henderson’s report notes that “Codename Mask”, a tie-in game for Netflix, has likely been quietly cancelled.


Additionally, Ubisoft’s partnership with Tencent and the recent delay of Assassin’s Creed Shadows have caused internal reshuffles.


Still, the overall plan remains clear: diversify the AC portfolio across genres and platforms, while maintaining a consistent release cadence.

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