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Cloudheim: Global Release Time, Key Features, Price, and Early Reviews

Cloudheim officially launches in Early Access on December 4, 2025, bringing its physics-heavy co-op action RPG experience to PC players worldwide.


Cloudheim Launches This Week as a Physics-Driven Co-op Action RPG With a Colorful Post-Ragnarok World.
Cloudheim | Image: Noodle Cat Games via Gaming Amigos

With its debut just hours away, many of us are keeping a close eye on launch timing, especially since Noodle Cat Games confirmed a synchronized global rollout. If you’ve been waiting to jump into this post-Ragnarok world where sky islands float above a shattered realm, this is the final stretch.


Global Release Times for Cloudheim

Cloudheim’s Early Access release will go live simultaneously across multiple regions. Here’s exactly when you can start playing:

  • Los Angeles / San Francisco / Seattle (PST): Dec 4 – 7:00 AM

  • Denver (MST): Dec 4 – 8:00 AM

  • Chicago / Dallas / Mexico City (CST): Dec 4 – 9:00 AM

  • New York / Toronto / Miami (EST): Dec 4 – 10:00 AM

  • São Paulo / Rio / Brasília (BRT): Dec 4 – 12:00 PM

  • London / Dublin / Lisbon (GMT): Dec 4 – 3:00 PM

  • Paris / Berlin / Rome / Madrid (CET): Dec 4 – 4:00 PM

  • Riyadh / Kuwait City (AST): Dec 4 – 6:00 PM

  • Johannesburg / Cape Town (SAST): Dec 4 – 5:00 PM

  • New Delhi / Mumbai / Bangalore (IST): Dec 4 – 8:30 PM

  • Bangkok / Jakarta / Hanoi (UTC+7): Dec 4 – 10:00 PM

  • Singapore / KL / Beijing / Shanghai / Hong Kong / Manila (UTC+8): Dec 4 – 11:00 PM

  • Tokyo / Osaka (JST): Dec 5 – 12:00 AM

  • Seoul / Pyongyang (KST): Dec 5 – 12:00 AM

  • Sydney / Melbourne (AEDT): Dec 5 – 2:00 AM


Key Gameplay Features

Now that we know when it’s dropping, let’s talk about what you’re actually getting on December 4. Cloudheim is the kind of game that blends a little bit of everything — action RPG combat, crafting, exploration, and even base-building — into one colorful world.

Here’s what stands out the most:


1. Physics-Driven Combat

If you love chaotic, stylish combat, Cloudheim leans into it hard. You can kick enemies off cliffs, juggle them mid-air like a fighting game, pull them with lassos, or launch mobs (and your friends) from cannons. The destructible environments also create plenty of chances for extra damage and creative kills. Mana Burn system lets players temporarily break cooldowns by performing stylish combos, which helps the combat feel fast and playful. Four classes (bruiser, ranger, etc.) let you mix weapons/skills for hybrid builds.


2. Co-op Exploration on Sky Islands

You can play solo or team up with up to four players. The world is made of floating islands corrupted after Ragnarok, with biomes ranging from icy zones to desert wastelands. Each island hides quests, puzzles, shifting dungeons, and loot — meaning you’re rewarded for exploring rather than rushing objectives.


3. Real-Time Crafting and Base Building

Crafting uses a visual match-3-style system:

  • 3 ores → 1 bar

  • 3 bars → 1 weapon


No menus, no waiting — it all happens in real time. You also run your own shop, expand your base on the giant turtle fortress (Odin Shell), and use facilities to upgrade your gear, cook food, and brew potions.


Price and Platforms at Launch

Cloudheim releases on Steam and Epic Games Store as Early Access at:

Currency

Price

Launch Discount (10% Off)

USD (United States)

$29.99

$26.99

GBP (United Kingdom)

£24.99

£22.49

EUR (Europe)

€28.99

€26.09

BRL (Brazil)

R$88.99

R$80.09

JPY (Japan)

¥3,400

¥3,060

KRW (Korea)

₩32,000

₩28,000

MXN (Mexico)

Mex$334.99

Mex$301.49

CAD (Canada)

CDN$38.99

CDN$35.09

AUD (Australia)

A$43.95

A$39.55

CNY (China)

¥108.00

¥97.20

Console versions are planned, but release windows haven’t been announced yet.


Early Reviews: What Critics Are Saying So Far

The game is still fresh, but early impressions give us a pretty good idea of what to expect.


DualShockers noted that it is “a good game, but it is marred by uncertainty about its direction,” as per its early review. They praised the chaotic combat — especially the ability to use enemies as “bowling balls and pins” — but also mentioned that some systems feel overwhelming or incomplete.


Game8 described Cloudheim as having “high potential”, pointing out that its Early Access foundation is strong even if some mechanics need polishing.

Most reviewers agree on a few major points:


What’s Working Well

  • The physics-based combat is hilarious and satisfying

  • Co-op exploration feels lively

  • The world design is colorful and charming

  • Crafting is simple and intuitive

  • The turtle base (Odin Shell) is a unique idea


What Needs Improvement

  • Progression systems can feel cluttered

  • Inventory management gets tedious

  • Base-building slows down pacing

  • Story and dialogue are very light

  • Occasional physics bugs and janky interactions


Still, many reviewers expect these issues to improve as development continues — after all, this is just the beginning of Early Access.

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