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Ubisoft CEO Confirms Multiplayer Focus for Future Far Cry Titles

Three Far Cry characters in rugged attire, one holding a grappling hook, another striking a pose with intense expressions. Snowy mountains in the background.
Far Cry (Credit: Ubisoft)

Ubisoft CEO Yves Guillemot has confirmed that the company intends to push the Far Cry series toward more multiplayer-focused experiences.


The comments came during Guillemot’s appearance at the New Global Sport Conference in Saudi Arabia, in late August, where he spoke about Ubisoft’s direction for one of its biggest franchises.


As highlighted by Game File, Guillemot explained that the goal for the next Far Cry installment is “really to bring the multiplayer aspects more predominantly pushed, so that it can also be played for a long time by players.”


Two Projects in Development: Blackbird and Maverick

Ubisoft currently has two Far Cry projects in the works. According to reports by Insider Gaming, the mainline entry, codenamed Blackbird, is expected to be Far Cry 7, while another project, codenamed Maverick, takes the series in a different direction.


Maverick is described as an extraction-based multiplayer shooter set in the Alaskan wilderness. Like other games in the genre, the loop revolves around dropping into a hostile area, looting, and making it out alive. Insider Gaming reported that early gameplay included dynamic challenges such as battling wild animals—wolves and bears in particular—as well as surviving harsh weather conditions. Players would also encounter AI patrols, adding more unpredictability to each session.


Community Concerns Over Multiplayer Shift

The idea of turning Far Cry into a multiplayer-driven experience has sparked mixed reactions among fans. On Reddit, many players expressed frustration at the notion of Ubisoft leaning heavily into live-service models.


“I’m so sick of this multiplayer-centric, games-as-a-service, microtransaction/FOMO-ridden hellscape,” one user wrote, adding that losing primarily single-player franchises to monetization-heavy models would be a “huge mistake.” Others echoed the sentiment, with complaints about battle passes, season passes, and microtransactions becoming the expected outcome of such a shift.


Far Cry has historically thrived on its open-world design, narrative-driven campaigns, and chaotic freedom of play. While co-op has been part of the experience in past entries, it was never the central focus. By doubling down on multiplayer, Ubisoft risks alienating its long-time audience, particularly those who value solo exploration and story progression.


At the same time, Ubisoft is no stranger to experimenting with live-service elements. Titles like The Division and Rainbow Six Siege have shown the company can build long-running multiplayer ecosystems. Whether fans will embrace the same model in a series known for single-player campaigns, however, remains uncertain.


For now, Ubisoft has not announced official release dates for either Blackbird or Maverick.

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