top of page

Remedy Reports 43% H1 2025 Revenue Growth, Eyes Self-Publishing Future After Mixed FBC: Firebreak Launch

Characters in tactical gear stand on a desk amid chaos and fire. Text "FBC FIREBREAK" above. Action-packed, dynamic scene.
FBC Firebreak

Remedy Entertainment has reported strong revenue growth for both the second quarter (Q2) and first half (H1) of 2025, largely fueled by the launch of its first self-published title, FBC: Firebreak.


While the game performed well on subscription platforms (Xbox Game Pass and PS Plus), the developer acknowledged it fell short of expectations on Steam, which had been positioned as the primary PC sales channel.


Strong Numbers but Mixed Launch Results

For Q2 2025, Remedy posted €16.9 million in revenue, a 63.5% jump from the same quarter last year. The operating loss narrowed to €0.5 million from €3.2 million in 2024.


For H1 2025, revenue climbed 43.4% to €30.3 million, with an operating profit of €0.8 million compared to a €5.3 million loss last year.


A major revenue driver this quarter was FBC: Firebreak, a three-player co-op FPS released on June 17. According to the company, the title benefited significantly from subscription deals with Sony and Microsoft, which provided a strong initial boost with 1 million players in 10 days. However, as CEO Tero Virtala admitted, the PC launch "underperformed" on Steam due to a rocky onboarding experience and mission structure, leading to high early drop-offs and negative reviews.


Line graph showing positive Steam reviews for "FBC: Firebreak" rising from 17% on launch day to 78% by June 24, despite poor sales.
FBC Firebreak Reviews trend on Steam

Virtala noted that a "major update" planned for late September will address feedback, supported by targeted marketing to re-ignite interest.


Remedy views Firebreak as a "game that evolves over time" and believes it can build a loyal community with ongoing content expansions. This approach aligns with its broader goal to strengthen in-house publishing capabilities ahead of future releases, including Control 2.


Game Portfolio Performance

Aside from Firebreak, Remedy’s catalogue continued to generate steady returns. Alan Wake 2 and Control maintained solid sales momentum, with Control surpassing 5 million lifetime copies sold during Q2.


Control’s publishing rights, reacquired from 505 Games earlier this year for €17 million, allowed Remedy to take full control of sales and marketing efforts.


Meanwhile, Alan Wake 2 exceeded 2 million units sold by the end of 2024 and started to generate royalties.


The company also reported ongoing development on Control 2 and the Max Payne 1 & 2 remakes, both are now in "full production."


Games in development: FBC Firebreak, Control 2, Max Payne 1&2 remake, and a new project. Various production stages noted.
Games in development at Remedy

Financial Position and Workforce

The company’s headcount grew by 6.6% to 385 employees, with staff representing 37 nationalities. Remedy’s cash position stood at €10 million at the end of June 2025, alongside €17.5 million in other current financial assets.


Looking ahead, Remedy expects both revenue and operating profit for 2025 to improve over the previous year. Long-term, it aims to double 2024 revenue by 2027, achieve an EBITDA margin of 30%, and sustain that level.


The company also plans to grow its Remedy Connected Universe, expanding both the Alan Wake and Control franchises while delivering new IPs under its self-publishing model.

Comments


bottom of page