Are GTA 6's Viral 39 Million Pre-Order Numbers Real? Here's What We Actually Know
- Sagar Mankar
- 1 day ago
- 5 min read
Viral claims of 39 million GTA 6 pre-orders and $3 billion in pre-launch revenue have been widely dismissed as misinformation, even as analysts project massive day-one numbers ahead of the game's November 19, 2026, release.

Where Did the 39 Million Claim Come From?
A post on X from an account called ValueEntertainment set social media on fire recently, claiming that Rockstar Games had already crossed 39 million pre-order sales and raked in $3 billion in revenue before the game even launched. The numbers sound jaw-dropping. They also appear to be completely fabricated.
No source, no data, and no official backing were provided alongside the claim. Rockstar Games and parent company Take-Two Interactive have not released any pre-order figures whatsoever. No credible insider, industry analyst, or financial filing has backed the 39 million number either.
GTA 6 pre-orders only opened around June 25, 2026. That means this figure was being thrown around less than three days after pre-orders even became available.
What Did the GTA Insider Say?
Reece "Kiwi" Reilly, a well-known GTA insider and interviewer who has spoken with multiple Rockstar developers, addressed the rumor on X directly on June 26. He did not mince words:
"This is total BS, it's nowhere close to this yet. Also this number is so mind blowing that Strauss or Rockstar would’ve announced it already if it was true."

That is a pretty clear verdict. Kiwi's track record in the GTA community gives that statement real weight. The 39 million figure can safely be set aside.
Why the Number Makes No Sense
To put things in perspective, GTA 5 sold approximately 29 million copies in its entire first month back in 2013. For GTA 6 to hit 39 million in pre-orders alone, within days of launch, would be absolutely unprecedented in the history of entertainment, not just gaming.
It is also worth noting that GTA 5 launched at a time when the gaming audience was much smaller. Even accounting for the massive growth of the industry since then, a pre-order figure of that size before a single copy ships strains credibility beyond its limits.
The Xbox vs. PlayStation Pre-Order Ratio Debate

Another piece of data that caught fire this week came from IGN, which claimed that PlayStation 5 pre-orders for GTA 6 were outperforming Xbox Series X/S by an 8-to-1 ratio. That number was based on IGN's own internal affiliate link data, not actual platform sales figures.
Microsoft was quick to push back. According to a report by Windows Central, an Xbox spokesperson responded directly:
"This doesn't represent pre-order data. We've had record orders. People should wait for real data and not clicks on affiliate links."
The distinction matters. Affiliate data tracks which links users on a specific site click through to complete purchases. It reflects the readership demographics of one website, not the overall market. IGN's audience may skew PlayStation, which would inflate that ratio significantly without telling us anything reliable about the wider picture.
It is still a safe bet that PlayStation will outsell Xbox on GTA 6 given the console install base difference. But 8-to-1 based on affiliate clicks is not solid evidence of anything beyond IGN's own traffic patterns.
What the Early Retailer Data Actually Shows
Despite the noise around fake figures and sketchy affiliate data, the genuine early signals are still very impressive.
French retail giant Cdiscount shared an official press release detailing what it saw on day one of pre-orders. According to the statement from Nicolas Camia, the site's director of offers:
"GTA 6 is the biggest cultural event of 2026. In 24 hours, we recorded 6 times more pre-orders than in an entire typical pre-order period for major franchises such as FC or Call of Duty. This is historic, unprecedented."
Cdiscount also reported the following from June 25, the first day pre-orders went live:
Traffic in the video games category jumped by 500%
Traffic between midnight and 1 a.m. was 18 times higher than the hour before pre-orders opened
The search term "GTA 6" ranked second on the site's search engine, behind only "mobile air conditioner"
That is real, documented retailer data. It does not give us a global pre-order total, but it confirms that demand is enormous.
What Are the Actual Analyst Projections?
While the viral 39 million pre-order claim is false, the genuine analyst forecasts are still staggering. Here is a breakdown of what credible industry researchers are projecting:
DFC Intelligence (David Cole): 25 million copies on day one. First-year revenue estimated between $3 billion and $3.2 billion, with over $1 billion coming from pre-orders.
Kantan Games (Serkan Toto): 30 million units on day one is "possible."
Joost van Dreunen (NYU Stern): At least 38 million copies and just over $3 billion in sales within the first 12 months.
Morgan Stanley: Approximately 40 million copies sold in the first four months.
Piper Sandler: As many as 45 to 46 million copies on launch day, potentially generating over $3 billion in day-one revenue alone.
As per the reports by GamesRadar, Cole noted that the game's $79.99 price point "was not a surprise," though he did flag that "the biggest surprise was that the physical version does not have a disc." That decision drew criticism from some buyers, but analysts do not expect it to significantly dent sales.
Will GTA 6 Match GTA 5's Legendary Longevity?

Here is where it gets more nuanced. GTA 5 went on to sell approximately 230 million copies over 13 years, a figure almost no game in history has come close to matching.
Analysts are not so sure GTA 6 will replicate that trajectory, even if it dominates at launch.
According to Cole, "It could be hard for GTA 6 to surpass the incredible longevity and massive sales of 5." He explained that "the biggest issue GTA 6 has is the limited installed base of the platforms it is launching for," pointing out that GTA 5 built much of its long tail by launching across multiple platform generations including PC.
Van Dreunen echoed a similar view, stating that "GTA 6's long-term sales will underperform compared to its predecessor." His reasoning was tied to broader market conditions: "When GTA 5 launched in 2013, the industry was about to enter a historic growth spurt, and over the decade that followed, global consumer spending tripled from $76 billion to $236 billion. I don't expect to see that repeat in the years ahead."
That said, Van Dreunen does think GTA 6 will monetize its player base effectively. He expects Rockstar to "cater to a smaller player base that it will nonetheless monetize quite effectively," with per-player spending coming in higher than GTA 5 ever achieved.
The Bottom Line
GTA 6 is on track to be one of the biggest commercial launches in entertainment history. The hype is real, the demand is real, and the analyst forecasts are genuinely impressive. But the 39 million pre-order claim circulating online right now is not real. Take-Two has not released official numbers, and no credible source backs that figure.
The game launches November 19, 2026. Real data will come from Take-Two's earnings calls after launch. Until then, anything not tied to an official statement or a named industry analyst should be treated as noise.