Breakout Hit 'Clair Obscur: Expedition 33' Not Made by 'Ubisoft Refugees,' Says Game Director
- Sagar Mankar
- 1 day ago
- 1 min read

Game Director Guillaume Broche has dismissed claims that the breakout hit "Clair Obscur: Expedition 33" was created by "Ubisoft refugees," setting the record straight about his development team's background.
The new game has become an instant success, selling one million copies in just three days after launch and surpassing two million copies within two weeks. This impressive achievement comes from Sandfall Interactive, a small French studio with only 34 developers, including the game director.
In a recent interview with The Washington Post, Broche clarified that only three employees (about 10% of the team) actually came from Ubisoft, contradicting the "Ubisoft refugees" label that some had attached to the studio.
"Most of the team are first-time developers," Broche explained, describing his staff as "very, very young" rather than industry veterans. The director himself left Ubisoft after feeling "bored" and founded Sandfall Interactive with Tom Guillermin, another former Ubisoft employee (Thanks 80.lv).
The game has earned the highest rating ever on Metacritic, with praise flowing from players, critics, and even French President Emmanuel Macron, who congratulated the team on their creativity and achievement.
According to Broche, what truly matters is the passion and dedication the team invested in their project. "There is a lot of joy and sincerity in how we made the game," he said, "and I think it's something players can connect with because we have soul in this game, and it's impossible to reproduce somewhere else without the team here."
This heartfelt commitment seems to be resonating with players worldwide, suggesting that the game's extraordinary reception stems more from authentic creativity than from industry pedigree.