All the Games Moving Out of Hollow Knight: Silksong’s Way in 2025
- Sagar Mankar
- 8 hours ago
- 3 min read

Hollow Knight: Silksong is just days away, and we need to talk about the chaos it’s causing in the indie scene ahead of its release.
Following the release date announcement at Gamescom, players celebrated while indie developers scrambled. With only two weeks' notice, many studios found themselves launching alongside one of the most anticipated indie sequels ever — forcing them to quickly reconsider their plans.
List of Games That Change Their Release Date
Here’s a quick look at the growing list of games that’ve shifted their release dates to steer clear of Silksong’s launch (thanks, Eurogamer):
Lord Ambermaze → Delayed to Sept 17
Steam dev note: “Guess why lol.”
Demonschool → Delayed to Nov 19
Publisher Ysbryd Games posted: “Dropping the GTA of indie games with 2 weeks' notice makes everyone freak out.”
Comfy Girl: Lofi Companion → Delayed to Oct 8
Steam update: “With all the awesome stuff coming out of Gamescom. The Wishlist buttons are hot for us all.”
CloverPit → Delayed to Sept 26
Dev comment: “We poured our hearts into our little game, so we want to give it the best possible shot.”
Kejora → Delayed to Jan 2026
Steam post: “Everything has been prepared to deliver the best possible launch. However, on that very same date, one of the most anticipated games of the year, Hollow Knight: Silksong, is also set to be released. Because of this, together with our publisher, Soft Source, we have decided to postpone.”
Star Birds → Delayed to Sept 10
Steam changelog: “We’re now shifting launch to avoid colliding with a massive hype-supernova: Silksong.”
Little Witch in the Woods → Delayed to Sept 15
Dev blog: “Launching on the same day would not only dishearten our team but disappoint our devoted audience.”
Moros Protocol → Delayed to Sept 18
Steam update: “SOMETHING'S WRONG WITH THE SHIP... I'VE TRIED TO FIGURE OUT WHAT THE PROBLEM IS, BUT I'M STRUGGLING.”
Baby Steps → Delayed to Sept 23
Publisher Devolver Digital posted: “Nate is allergic to hornets.”
Faeland → Delayed, new date TBC
Steam note: “We want to make sure Faeland arrives at a time where it can receive the attention and care it deserves.”
Aeterna Lucis → Delayed to 2026
Dev tweet: “The good thing is I’ll get to enjoy Silksong just like any other fan.”
Megabonk → Delayed to Sept 18
Dev tweet: “UH OH MEGABONK DELAY. Be there or be square.”
Why Developers Are Moving
For many of these studios, the decision comes down to visibility. Smaller teams don’t have the marketing budgets of larger publishers and rely heavily on word of mouth, streamers, and community buzz. With Silksong being “the most wishlisted game on Steam”, there’s a real concern that any indie title launching in the same window would simply get buried.
In the words of one team, launching alongside Silksong felt like being “a little krill trying to not get eaten by a blue whale.” Another developer admitted that moving their date was tough but necessary, saying they wanted to ensure their game received “the attention and care that it deserves.”
It’s rare for an indie game to cause this kind of ripple effect. Usually, it’s AAA giants like GTA VI or Call of Duty that force calendar reshuffles. But Silksong, built by a small team with minimal marketing, has done just that.
Not Everyone Is Backing Down
Interestingly, not all studios are choosing to flee the September window. Larger or differently styled games, such as the moody action adventure Hell is Us or the third-person survival horror game Cronos: The New Dawn, are expected to withstand Silksong’s gravitational pull since their audiences don’t overlap as much. Still, for indie developers, particularly those working in the Metroidvania or RPG genres, the risk of being overshadowed is simply too great.