PS6 Leak Reveals Massive Ray Tracing Upgrade, AMD Orion Chip, and Fall 2027 Launch Target
- Sagar Mankar

- Sep 18
- 3 min read

YouTuber Moore’s Law Is Dead (MLID) has published what appear to be the most detailed leaked specifications yet for Sony’s upcoming PlayStation 6, pointing to "a massive generational leap" in graphics technology, particularly in ray tracing. If accurate, the PS6 could be positioned as one of the most ambitious console launches in recent memory, targeting a Fall 2027 release window.
Ray Tracing Takes Center Stage
One of the standout claims in MLID’s report is the projected 6x to 12x increase in ray tracing performance compared to the base PlayStation 5. That’s even higher than the 5-10x uplift he reported earlier this year. If the upper range holds true, it would place the PS6’s ray tracing performance on par with NVIDIA’s RTX 5090, a flagship PC GPU.
For players, that could mean near-photorealistic lighting, reflections, and even real-time path tracing in console games, something largely out of reach on current hardware. MLID notes that while rasterization (traditional rendering) may only see a 2.5-3x improvement over PS5, the focus on ray tracing and AI-driven effects is what will make the PS6 feel truly "next-gen."
This shift also highlights a broader industry trend where developers and platform holders are prioritizing ray tracing, AI, and system efficiency over brute-force rasterization. It’s a move designed not just to chase higher resolutions, but to deliver more immersive and reactive worlds.
Hardware Overview: AMD Orion APU
At the heart of the PS6 is the rumored AMD Orion APU, built on TSMC’s 3nm process. The chip is said to be a 280mm² monolithic die with a power draw of around 160W TDP (Thermal Design Power), meaning it could run cooler and more efficiently than the PlayStation 5 Pro, which launched in 2024.
The CPU configuration reportedly includes:
7-8 Zen 6C high-performance cores (with one reserved for redundancy)
2 Zen 6 low-power cores for system operations
On the GPU side, the PS6 is expected to feature 54 RDNA 5 Compute Units (likely reduced to 52 active), clocked between 2.6-3 GHz, supported by 10MB of L2 cache. This would deliver roughly 34-40 teraflops of raw performance, compared to the PS5’s 10.28 TFLOPs and PS5 Pro’s 16.7 TFLOPs.
Memory and Storage Details
The system is rumored to use a 160-bit bus with GDDR7 memory, pushing up to 640 GB/s bandwidth. Sony is said to be considering 30GB or 40GB RAM, depending on pricing closer to launch. Backward compatibility is expected for both PS4 and PS5 titles.
Competing with Xbox Magnus
The leaks also mention Microsoft’s upcoming console, codenamed Xbox Magnus. According to MLID, the APU inside Magnus could be around 25% more powerful than Sony’s Orion chip, but with trade-offs: a multi-die design that raises costs and potentially higher power consumption.
This wouldn’t be the first time Microsoft held a paper advantage. The Xbox One X was 45% more powerful than the PS4 Pro, though that didn’t necessarily translate to market dominance. Based on current info, the performance gap between PS6 and Xbox Magnus seems smaller, closer to the PS5 vs. Xbox Series X dynamic.
Launch Window
If the Fall 2027 launch holds, Sony could begin teasing the system as early as Spring 2026, following the pattern of Mark Cerny’s early PS5 reveals in 2019. Manufacturing is expected to start mid-2027, lining up with that release target.
For context, the PS4 launched in 2013, the PS5 in 2020, and the PS5 Pro in 2024, suggesting Sony is sticking to a steady hardware cadence.
Summary of PS6 Specifications
Hardware Specifications
AMD Orion APU:
280mm² monolithic die on TSMC 3nm process
160W TDP (lower than PS5 Pro's 200-240W)
CPU:
7-8 Zen 6C cores (likely one disabled for yields)
2 additional Zen 6 low-power cores for OS tasks
Total of 9-10 cores vs PS5's 8 cores (with 1.5 reserved for OS)
GPU:
54 RDNA 5 compute units (likely disabled down to 52)
34-40 teraflops of performance
2.5-3x rasterization performance vs PS5
6-12x ray tracing performance vs PS5
Memory:
160-bit GDDR7 memory controller
32 GB/s speed, 640 GB/s bandwidth
30-40GB total RAM capacity
10MB L2 cache
Gaming Capabilities & AI Features
Revolutionary Gaming Experiences:
Natural voice conversations with NPCs - no more dialogue trees, just speak naturally
Infinite asset variation - every NPC, creature, and object looks unique with no repeated assets
Dynamic explosions and effects - real-time physics simulation rather than pre-rendered effects
AI-enhanced remasters that could look better than current AAA games
Performance Targets:
4K 60fps in high fidelity mode
4K 120fps in performance mode (with upscaling)
Uses FSR 4/5 and PSSR 2 upscaling technologies
Other Features
Backwards Compatibility:
PS5 and PS4 game support
No mention of PS3 compatibility
Physical Media:
Detachable disc drive

Leaks should always be taken with caution, but MLID’s track record with hardware specs has been reasonably reliable.







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