PlayStation Studios Is Going Multiplatform—Sony Makes It Official
- Sagar Mankar
- Jul 26
- 2 min read

Sony Interactive Entertainment officially confirms that PlayStation Studios is going multiplatform.
A new job listing for a Senior Director of Multiplatform and Account Management shows that the company is ramping up efforts to bring PlayStation Studios titles to platforms like Steam, Epic Games Store, Nintendo, mobile, and even Xbox.
The position, which reports directly to Sony’s VP of Commercial Management, is described as a “critical leadership role” responsible for shaping and executing a global commercial strategy for PlayStation games across “all digital platforms beyond PlayStation hardware.” That includes overseeing profitability, platform partnerships, and leading a team focused on multiplatform growth.
What stands out is how directly the job listing spells out Sony's intentions. It says the person will “optimize title profitability” across non-PlayStation platforms, “drive long-term revenue growth,” and lead strategy for games on Xbox and PC. It's not just about porting a few titles here and there—Sony wants someone who can handle high-level planning, cross-functional alignment, and even policy influence within PlayStation Studios.
This isn't just a small pivot; it's part of a larger shift we've already seen signs of. Back in June at Sony’s Fireside Chat 2025, Sony Interactive Entertainment CEO Hideaki Nishino said that while PlayStation hardware remains the company’s “central pillar,” expanding to other ecosystems is essential to reach new players. He explained that the goal is to maintain the console’s immersive experience while still allowing the brand to grow beyond it.
Meanwhile, Worldwide Studios head Hermen Hulst pointed out that Sony is “thoughtful” in how it approaches multiplatform releases. He made it clear that quality and brand identity won’t be sacrificed just to reach more platforms. Still, he acknowledged the need to “reach broader audiences” and adapt to an evolving industry landscape.
And really, we’ve already seen Sony tiptoeing into this space. The upcoming release of Helldivers 2 on Xbox this August is a big example. Though there’s no word yet on whether PlayStation staples like God of War or The Last of Us will make the jump to Xbox or Nintendo, Sony’s recent actions suggest it’s definitely on the table.
The job listing adds more detail to this shift. The role will lead a team of directors and managers focused on “multiplatform strategy, account management, platform sales, and planning,” and handle partnerships across “PC and console ecosystems (Steam, Epic, Xbox, Nintendo).” That’s a pretty big leap from the days when PlayStation exclusives stayed locked to one device for years.
It’s also worth noting how the industry as a whole is moving. Microsoft has been bringing its big titles—Indiana Jones and the Great Circle, Gears of War, Forza Horizon 5—to PlayStation. In fact, Forza Horizon 5 was recently named the best-selling game on PS5 in 2025, according to an analytics firm. So this isn’t just a Sony story; it’s a reflection of a larger trend where exclusivity is becoming less of a rule and more of an exception.
Comments