Shapez 2 Hits Full 1.0 Release on April 23 With Manufacture Mode and Modding Support
- Sagar Mankar
- 21 minutes ago
- 4 min read

Shapez 2, the factory-building automation game from tobspr Games, is getting its full 1.0 release on April 23, 2026, after a successful Early Access run that began in August 2024.
The game has already sold over 650,000 copies during Early Access and holds an Overwhelmingly Positive rating on Steam, sitting at around 97% positive reviews.
The 1.0 update is not just a stability patch either. It brings a wave of new content, a brand new game mode, full modding support, and a long list of quality-of-life improvements.
Notable Changes in 1.0
Here is a quick breakdown of what is coming with the full release:
Launch Basics
Old save files will not carry over to 1.0
Blueprints will carry over, but older ones may need some fixes
A Steam branch (0.1.1) lets you stay on the pre-1.0 version if needed
Manufacture Mode
Brand new game mode focused on building large permanent factories
Replaces the Vortex with a Trade Broadcast Hub
Has nine tiers of Trade Stations that receive shapes and produce Exotic Shapes
Exotic Shapes are used in three new stations: Donation Station, Research Station, and Vortex Grand Assembler
The Vortex Grand Assembler is the end goal of this mode
Seven alternate Trade Stations can be unlocked via research points
Classic Mode Changes
Five new milestones added at the end of Classic Mode
These use Trade Stations from Manufacture Mode but with simpler recipes
The 11th milestone features the Vortex Grand Assembler
Completing the final milestone rewards a Mastery Badge
Game Modes Explained
New players should start with the Certification Scenario, which is the new tutorial
Classic Mode starts at Factory Level, good for beginners
Manufacture Mode starts at Space Factory Scale, meant for experienced players
Both modes have their own Mastery Badge
Mastery Badges
Six badges total at launch
One for Manufacture Mode
One for completing the new tutorial
Four for Classic Mode across different difficulty settings
Achievements
Over 80 achievements added
Based on criteria like reaching Operator Level 100, delivering specific shapes, or placing thousands of Space Belts
A few secret achievements are hidden for players to discover
Modding
Full mod support added in 1.0
Accessible in-game through Steam Workshop
Easier to find, install, and manage mods than before
Trains
Visual improvements across trains and related buildings
Throughput increased by 100%
New Station Spacer building added to hold freight for a future stop
Train previews now visible on trains themselves
Visuals and Assets
Shape previews now show at the end of Space Belts and Pipes
Space Pipes completely redesigned to actually look like pipes
Fluid Launchers and individual pipes visually updated
Individual pipes now have infinite throughput
Crystal Shapes, Shape and Fluid Miners, Space Pipe and Belt Elevators all visually improved
Shaders improved for fluids, glass, and wires
Wires
Full visual overhaul
New Counterclockwise Rotator added
Two new display variants: 2x2 and 3x3
Simulated Unstacker has a more intuitive layout
Global Wire Transmitters now support integer and color channels
Color and Paint
Mixing white with white now produces black fluid
Mixing black with white produces uncolored fluid, which removes paint from shapes
UI and Accessibility
Dark Mode added in gameplay settings
Color vision deficiency options added
Main menu updated and new game selection screen reworked
Toolbar reorganized and almost all icons redesigned
Milestone screen now shows what is unlocked and what shapes are needed next
Operator Level screen lets you pin and unpin individual operator shapes
Notifications improved for shape goals, new technologies, and achievements
Map Generation
Spiral generation is now the default map type
Easier to return to the map center
Offers more space without building over resources
Emphasizes train usage and looks less cluttered
New weighted system for map parameters
Chunk size option added for larger resource chunks at the start
Shop and Upgrades
Shop cleaned up with larger upgrade capacity for platforms
Speed upgrades now apply globally, so all buildings speed up together with belts
No more need to rework factory lines when optimizing throughput
Almost all machines now show placement videos to visualize throughput
Codex and Information Screens
New Codex filled with tutorials on game mechanics
Make Anything Machines section comes with pre-built examples
New Recipe Screen shows all available conversion shapes for Trade Stations
Improved Statistics Screen
Music
10 additional minutes of music from the original composer
Supporter Edition owners get an extra 10 minutes on top of that
Technical Improvements
Improvements to rendering, blueprint placement, memory, and RAM usage
Over 500 bugs fixed
Multiple memory leaks resolved
Went through extensive internal and closed beta testing before launch
Pricing and Platform Details
Shapez 2 is available on PC via Steam, supporting Windows, Mac, and Linux. Here is the pricing breakdown:
Base game (shapez 2 Factory): $29.99 USD
Supporter Edition: $39.99 USD (includes base game and Supporter Upgrade DLC)
Supporter Upgrade DLC standalone: $9.99 USD
Console versions have not been announced yet.
Launch Timings
shapez 2 1.0 will go live on 23rd of April at:
Los Angeles (PDT, UTC‑7) → 5:00 AM, Apr 3
Mexico City (CST, UTC‑6) → 7:00 AM, Apr 3
New York (EDT, UTC‑4) → 8:00 AM, Apr 3
São Paulo (BRT, UTC‑3) → 9:00 AM, Apr 3
London (BST, UTC+1) → 1:00 PM, Apr 3
Vienna/Montpellier (CEST, UTC+2) → 2:00 PM, Apr 3
Riyadh (AST, UTC+3) → 3:00 PM, Apr 3
New Delhi (IST, UTC+5:30) → 5:30 PM, Apr 3
Beijing (CST China, UTC+8) → 8:00 PM, Apr 3
Tokyo (JST, UTC+9) → 9:00 PM, Apr 3
Sydney (AEST, UTC+10) → 10:00 PM, Apr 3