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Shapez 2 Hits Full 1.0 Release on April 23 With Manufacture Mode and Modding Support

Futuristic circuit design with glowing paths in yellow, pink, blue, and green. A central vortex features the text "shapez 2".

Shapez 2, the factory-building automation game from tobspr Games, is getting its full 1.0 release on April 23, 2026, after a successful Early Access run that began in August 2024.


The game has already sold over 650,000 copies during Early Access and holds an Overwhelmingly Positive rating on Steam, sitting at around 97% positive reviews.


The 1.0 update is not just a stability patch either. It brings a wave of new content, a brand new game mode, full modding support, and a long list of quality-of-life improvements.


Notable Changes in 1.0

Here is a quick breakdown of what is coming with the full release:

Launch Basics

  • Old save files will not carry over to 1.0

  • Blueprints will carry over, but older ones may need some fixes

  • A Steam branch (0.1.1) lets you stay on the pre-1.0 version if needed


Manufacture Mode

  • Brand new game mode focused on building large permanent factories

  • Replaces the Vortex with a Trade Broadcast Hub

  • Has nine tiers of Trade Stations that receive shapes and produce Exotic Shapes

  • Exotic Shapes are used in three new stations: Donation Station, Research Station, and Vortex Grand Assembler

  • The Vortex Grand Assembler is the end goal of this mode

  • Seven alternate Trade Stations can be unlocked via research points


Classic Mode Changes

  • Five new milestones added at the end of Classic Mode

  • These use Trade Stations from Manufacture Mode but with simpler recipes

  • The 11th milestone features the Vortex Grand Assembler

  • Completing the final milestone rewards a Mastery Badge


Game Modes Explained

  • New players should start with the Certification Scenario, which is the new tutorial

  • Classic Mode starts at Factory Level, good for beginners

  • Manufacture Mode starts at Space Factory Scale, meant for experienced players

  • Both modes have their own Mastery Badge


Mastery Badges

  • Six badges total at launch

  • One for Manufacture Mode

  • One for completing the new tutorial

  • Four for Classic Mode across different difficulty settings


Achievements

  • Over 80 achievements added

  • Based on criteria like reaching Operator Level 100, delivering specific shapes, or placing thousands of Space Belts

  • A few secret achievements are hidden for players to discover


Modding

  • Full mod support added in 1.0

  • Accessible in-game through Steam Workshop

  • Easier to find, install, and manage mods than before


Trains

  • Visual improvements across trains and related buildings

  • Throughput increased by 100%

  • New Station Spacer building added to hold freight for a future stop

  • Train previews now visible on trains themselves


Visuals and Assets

  • Shape previews now show at the end of Space Belts and Pipes

  • Space Pipes completely redesigned to actually look like pipes

  • Fluid Launchers and individual pipes visually updated

  • Individual pipes now have infinite throughput

  • Crystal Shapes, Shape and Fluid Miners, Space Pipe and Belt Elevators all visually improved

  • Shaders improved for fluids, glass, and wires


Wires

  • Full visual overhaul

  • New Counterclockwise Rotator added

  • Two new display variants: 2x2 and 3x3

  • Simulated Unstacker has a more intuitive layout

  • Global Wire Transmitters now support integer and color channels


Color and Paint

  • Mixing white with white now produces black fluid

  • Mixing black with white produces uncolored fluid, which removes paint from shapes


UI and Accessibility

  • Dark Mode added in gameplay settings

  • Color vision deficiency options added

  • Main menu updated and new game selection screen reworked

  • Toolbar reorganized and almost all icons redesigned

  • Milestone screen now shows what is unlocked and what shapes are needed next

  • Operator Level screen lets you pin and unpin individual operator shapes

  • Notifications improved for shape goals, new technologies, and achievements


Map Generation

  • Spiral generation is now the default map type

  • Easier to return to the map center

  • Offers more space without building over resources

  • Emphasizes train usage and looks less cluttered

  • New weighted system for map parameters

  • Chunk size option added for larger resource chunks at the start


Shop and Upgrades

  • Shop cleaned up with larger upgrade capacity for platforms

  • Speed upgrades now apply globally, so all buildings speed up together with belts

  • No more need to rework factory lines when optimizing throughput

  • Almost all machines now show placement videos to visualize throughput


Codex and Information Screens

  • New Codex filled with tutorials on game mechanics

  • Make Anything Machines section comes with pre-built examples

  • New Recipe Screen shows all available conversion shapes for Trade Stations

  • Improved Statistics Screen


Music

  • 10 additional minutes of music from the original composer

  • Supporter Edition owners get an extra 10 minutes on top of that


Technical Improvements

  • Improvements to rendering, blueprint placement, memory, and RAM usage

  • Over 500 bugs fixed

  • Multiple memory leaks resolved

  • Went through extensive internal and closed beta testing before launch


Pricing and Platform Details

Shapez 2 is available on PC via Steam, supporting Windows, Mac, and Linux. Here is the pricing breakdown:

  • Base game (shapez 2 Factory): $29.99 USD

  • Supporter Edition: $39.99 USD (includes base game and Supporter Upgrade DLC)

  • Supporter Upgrade DLC standalone: $9.99 USD


Console versions have not been announced yet.


Launch Timings

shapez 2 1.0 will go live on 23rd of April at:

  • Los Angeles (PDT, UTC‑7) → 5:00 AM, Apr 3

  • Mexico City (CST, UTC‑6) → 7:00 AM, Apr 3

  • New York (EDT, UTC‑4) → 8:00 AM, Apr 3

  • São Paulo (BRT, UTC‑3) → 9:00 AM, Apr 3

  • London (BST, UTC+1) → 1:00 PM, Apr 3

  • Vienna/Montpellier (CEST, UTC+2) → 2:00 PM, Apr 3

  • Riyadh (AST, UTC+3) → 3:00 PM, Apr 3

  • New Delhi (IST, UTC+5:30) → 5:30 PM, Apr 3

  • Beijing (CST China, UTC+8) → 8:00 PM, Apr 3

  • Tokyo (JST, UTC+9) → 9:00 PM, Apr 3

  • Sydney (AEST, UTC+10) → 10:00 PM, Apr 3

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