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FBC: Firebreak Version 1.5 Patch Update Brings Key Fixes and Balancing Tweaks

FBC: Firebreak.
FBC: Firebreak (Credit: Remedy)

FBC: Firebreak has rolled out its Version 1.5 update across PC and consoles, bringing a fresh set of bug fixes, balancing adjustments, and quality-of-life improvements for players. While the patch isn’t massive in terms of new content, it addresses a long list of glitches and technical issues that have been frustrating fans since launch.


The latest update comes as Remedy Entertainment continues to refine its first self-published title. The studio has openly admitted that Firebreak’s PC debut wasn’t as smooth as expected, with Remedy CEO Tero Virtala acknowledging during a recent earnings call that the Steam launch “underperformed.”


Much of that disappointment came from rough onboarding, confusing mission structure, and performance hiccups, which led to early player drop-offs and mixed reviews. Now, with updates like Version 1.5 and the upcoming big September Update, the developer is working to turn things around.


FBC: Firebreak has rolled out its Version 1.5 update 

General:

  • Updated Results Screen with improved visual presentation. Now you advance through the different Job stats with a button press. 

  • Added an option to toggle health bars off for regular enemies. With them turned off, health bars are only visible on enemies that have a shield or armor. 

  • Added haptic feedback for the DualSense controller when the Crank-Operated Fluidic Ejector is overheating.  

  • Various localization and grammar fixes. 

  • General bug and crash fixes.


Balancing:

  • Improved Hiss Breaker combat behavior on stairs. 

  • Improved enemy spawn timings. 

  • Balanced enemy wave compositions. 


Fixes:

  • Fixed an issue in Frequency Shift where Pink Goo stayed on the player’s screen after getting revived, obstructing the view. 

  • Fixed an issue where players could still see the status effect VFX active on the player character model after getting revived. 

  • Fixed an issue when the Shower would appear visually broken (water leaking) despite being fixed either by completing the mini-game or hitting it with the wrench. 

  • Fixed an issue in Freezer Duty where Frost Anomalies' visual effect remained visible after dispersing them by using two different elemental projectiles from the Crank-Operated Fluid Ejector (meaning hitting them with both regular water and boiling hot water from the Teapot augment). 

  • Fixed areas in Ground Control where players were able to see outside of the level through a wall in Zone 2. 

  • Fixed areas in Freezer Duty where the players were able to see outside of the level in Zone 2. 

  • Fixed an issue where Brightness setting fails to be saved while HDR is enabled. 

  • Fixed an issue in the Customization Menu where "Inspect" on unequipped items failed to properly display the item. 

  • Fixed an issue where the player’s chosen Crisis Kit switches back to Fix Kit after finishing the first Job. 

  • Fixed an issue where tutorial messages stay on screen when the Job name appears at the start of the chosen Job. 

  • Fixed controller disconnect notifications appearing under tutorial overlay. 

  • Fixed an issue with Quick Play, where the name of the Job and players Ready status were missing after finishing a Job and going back to the lobby.

  • Fixed an issue where players could get stuck in the Lobby if they have opened the Pause or Options menu during Evacuation and the host starts a new Job.

  • Fixed an issue where players had their Ready Status automatically set to “Ready” after finishing a Jobsite.

  • Fixed an issue where enemies might get stuck hanging in midair after getting launched upwards by a water and electricity combo.

  • Fixed an issue where a rare crash could occur if multiple status effects are spread onto many enemies during major enemy spawns.

  • Fixed Lost Assets so that they should not levitate in the air after player drops them while dying in an elevated spot.

  • Fixed an issue with Lost Assets where some of them were impossible for players to pick up. 

  • Fixed an issue where the Electro-Kinetic Charge Impactor dealt the same damage regardless of the charge level.

  • Fixed an issue where the Electro-Kinetic Charge Impactor didn't show the charging animation when players are charging the push ability.

  • Fixed an issue where the Crank-Operated Fluid Ejector, in some cases, loses its sound effect and controller vibration.

  • Fixed an issue in Paper Chase where Sticky Ricky’s health bar appears yellow (normal) in the invincible state. Also changed the default color from yellow to red.

  • Fixed an issue in Paper Chase where shooting the Sticky Notes with the Burning Rounds perk made them wet (that's not how fire works, even in the Oldest House).

  • Fixed an issue in Frequency Shift where the objectives might not advance when players are performing manual fixes on the cables at the same time.


FBC: Firebreak is currently available on PC via Steam and the Epic Games Store, as well as PlayStation 5 and Xbox Series X|S. The game is also part of PlayStation Plus (Extra and Premium) and Xbox Game Pass (Ultimate), a move that has significantly boosted its reach, adding over 1 million players thanks to subscription services, according to reports.

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