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Resident Evil Requiem Sells 5 Million Copies in Just Five Days, Setting a New Series Record

Resident Evil Requiem character.
Image via Capcom

Capcom's latest survival horror title, Resident Evil Requiem, has crossed 5 million copies sold in under a week since its launch on February 27.


That is a significant milestone for the franchise, and it makes Requiem the fastest-selling entry in Resident Evil history.


The announcement came from Capcom on Wednesday, confirming the sales figure following what has clearly been a massive launch weekend. To put those numbers in perspective, here is how long some of the other recent titles in the series took to reach that same 5 million mark:

  • Resident Evil 4 Remake: approximately 3 months

  • Resident Evil Village: approximately 5 months

  • Resident Evil 2 Remake: approximately 1 year

  • Resident Evil 7: Biohazard: approximately 17 months

  • Resident Evil 3 Remake: approximately 2 years


Requiem did all of that in five days.


And the current all-time sales leaders across the series tell a story of just how high Requiem could potentially climb:

  • Resident Evil 2 Remake: 16.8 million

  • Resident Evil 7: Biohazard: 16.8 million

  • Resident Evil Village: 13.5 million

  • Resident Evil 4 Remake: 12.2 million

  • Resident Evil 3 Remake: 10.9 million

  • Resident Evil 6: 10.1 million

  • Resident Evil 5: 10 million


Given the pacing, it is not unreasonable to think Requiem could eventually challenge those top spots, or even surpass them entirely.


As per SteamDB data, Requiem peaked at 344,124 concurrent players on Steam over its launch weekend, which places it just inside the all-time top 40 on the platform. That is also a new series record on Steam, surpassing the combined peak concurrent player counts of the last three Resident Evil releases on the platform.


On top of that, the game currently holds a 9.5 out of 10 Metacritic User Score, one of the highest ever recorded on the platform. It is now sitting alongside last year's Clair Obscur: Expedition 33, which swept Game of the Year awards across dozens of outlets.


So what is driving all of this? A few things seem to be working in Requiem's favor at the same time. The return of fan-favorite protagonist Leon S. Kennedy is a big one. Capcom actually kept his involvement under wraps for a long time before confirming it just a few months ahead of launch, which only added to the buzz. The game also marks a return to Raccoon City, leaning heavily into nostalgia during the franchise's 30th anniversary year.


The gameplay itself blends survival horror with action, splitting the experience between sequences with Leon and newcomer FBI agent Grace Ashcroft. That balance seems to be resonating with both longtime fans and new players alike.


Capcom releasing the game simultaneously on four platforms clearly helped. Day-one availability on PlayStation 5, PC, Xbox Series X, and the Nintendo Switch 2 meant a much wider audience could jump in from the start.


It also helps that Requiem launched with relatively little competition in its release window, making it easily the biggest game of 2026 so far. There is a well-documented appetite for polished, high-quality single-player experiences right now, and Requiem is delivering exactly that.

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