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Sony's PlayStation PC Ports Sold Far Below Expectations, New Report Reveals

A rugged warrior in fur armor sits contemplatively in an icy cave. A yellow sign with a black X is superimposed. Dark, moody ambiance.
Image: God of War (via Sony)

Several major PlayStation exclusive titles failed to reach one million copies sold on PC, and new data helps explain why Sony made a dramatic shift away from its multiplatform strategy earlier this year.


According to a detailed report by The Game Business, Ampere estimates covering launch month sales for Sony's single-player PC ports paint a pretty underwhelming picture:


  • Ghost of Tsushima: 710,000 units

  • God of War Ragnarok: 300,000 units

  • Marvel's Spider-Man 2: 260,000 units

  • Horizon Forbidden West: 230,000 units


Aside from Ghost of Tsushima, none of these games even reached the half-million mark. For a company putting significant resources into bringing its biggest titles to a new platform, those results are tough to justify.


Earlier this year, reports revealed that Sony was quietly scaling back its PC plans, with its studios starting to drop mentions of PC ports from their messaging. Ghost of Yotei and Saros were among the projects reportedly canceled as part of the change.


Insiders suggested that Sony planned to keep single-player games exclusive to PlayStation hardware, while live-service and multiplayer titles would still see PC releases. As a result, games like Marvel’s Wolverine and Saros are expected to remain PlayStation-only.


That distinction actually makes a lot of sense when you look at the full picture. Sony has not struggled across the board on PC. Helldivers 2, for instance, outsold its PS5 version by more than double on the platform. Marathon also pulled in almost a million PC players. The live-service side of things is clearly where the PC audience shows up for Sony.


Single-player games, on the other hand, just do not carry the same weight on PC for the PlayStation brand. The sales figures suggest that most players interested in these titles are already playing them on console. Porting them over costs time, money, and occasionally hurts the perception of PlayStation exclusivity without delivering meaningful returns.

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