Roblox Now Outpaces Steam and PlayStation Combined in Monthly Engagement
- Sagar Mankar

- Feb 22
- 3 min read

Roblox has become the most engaged gaming platform in the world, surpassing Steam and PlayStation combined in monthly playtime hours.
The numbers come from industry analyst Matthew Ball's "The State of Video Gaming in 2026" report published by Epyllion.
According to the report, Roblox averaged over 10 billion monthly hours of engagement in 2025. Steam, which covers both PC and handheld gaming, recorded over 5 billion monthly hours. PlayStation came in at around 4.25 billion. Together, those two platforms still fall short of what Roblox is pulling in on its own.
In Q3 of 2025 alone, covering July through September, the platform hit over 13 billion playtime hours. To put that into perspective, that single quarter surpassed Roblox's total player engagement for the entire year of 2020.
As per the findings in Ball's report, Roblox also accounted for over 4.5% of all non-China consumer spending in 2025, and was responsible for a striking 67% of the entire game industry's overall growth that year. In previous years, that contribution sat somewhere between 10 and 20%, which makes the 2025 spike especially significant.
The daily active user numbers are just as telling. By the end of 2024, Roblox's DAUs had already surpassed those of Xbox, PlayStation, and Nintendo Switch. Then in 2025, that figure jumped by 69%, delivering three times the daily active user gains the platform saw during the first year of the pandemic.
When you break down where those engagement hours are actually coming from, mobile gaming tells the whole story. In Q3 2025, only 2.5 billion of the monthly engagement hours came from console or PC users. The remaining 11.5 billion came entirely from mobile.
Part of what keeps players coming back is the platform's ability to constantly generate new hit experiences. Games like Grow a Garden and Steal a Brainrot reached massive concurrent player counts and spread quickly across the platform's global audience. Unlike Steam or PlayStation, which depend on individual title launches to drive engagement, Roblox operates as a continuous ecosystem where new games scale every single day.
The platform is even starting to close in on Netflix. As per the same report, Roblox achieved 65% of Netflix's monthly engagement in 2025, and hit 82% during Q3. Netflix averaged between 15 and 16 billion monthly engagement hours last year, with growth sitting at roughly 1% annually. Roblox, by contrast, is still accelerating. The gap is narrowing, and it is not hard to see where this is headed.
What Roblox has built is not just a gaming platform. It is a daily habit for hundreds of millions of players worldwide, and right now, nothing else in the industry comes close to matching its momentum.
Still, the persistent issue of child grooming and sexual content remains on the platform. Multiple state authorities in the US, including Georgia, South Carolina, Texas, Florida, Louisiana, Kentucky, and Iowa, are investigating these issues, with some even launching lawsuits.
In response, Roblox has implemented several safety features to address these concerns. In November, they implemented protections to prevent users under 13 from accessing direct messaging in platform chats. They also added a "sensitive issues" content tag. Last month, Roblox rolled out global enforcement of age verification requirements.


