All September 2026 Game Releases: Full Launch Calendar and Major Highlights
- Sagar Mankar

- 6 minutes ago
- 12 min read
Eight months into 2026 (Jan, Feb, Mar, Apr, May, Jun, July, and August), and gaming has already delivered a remarkable run. Titles like Assassin's Creed Black Flag Resynced, Splatoon Raiders, Pokemon Pokopia, Resident Evil Requiem, Pragmata, Saros, Crimson Desert, 007: First Light, Windrose, Forza Horizon 6, Mixtape, Paralives, and Tomodachi Life: Living the Dream have all made strong impressions. Some are already being floated as serious Game of the Year contenders, which says a lot about how strong the year has started.
September does not let up. With Grand Theft Auto 6 looming later in the year, developers are pushing hard to get their games out before that release dominates every conversation. The result is one of the most competitive single months of 2026 so far, with releases spanning nearly every genre and platform imaginable. Let us break down everything coming this month, followed by deeper dives into the biggest titles.

Full September 2026 Game Release Schedule
Here is a look at everything dropping throughout the month:
September 1
Grail (PC) - Fantasy deck builder with short 15 to 45 minute runs
Crimson Moon (Xbox Series, PS5, PC) - Action adventure RPG set in a gothic world of angels, demons, and ancient gods
Wheel Mates (Xbox Series, PS5, PC) - Two-player co-op action adventure where each player controls an R/C car in an eccentric scientist's house
Not Quite Dead (PC) - Low poly co-op open world survival
September 2
The Blood of Dawnwalker (Xbox Series, PS5, PC) - Open world dark fantasy action RPG set in 14th century Europe, playing as half-vampire Coen
Withering Realms (PC, Early Access) - Horror action RPG
September 3
Orbitals (Switch Exclusive) - Two-player co-op adventure with classic anime aesthetic
Marsupilami 2: Salsa Colombiana (Switch, Xbox Series, PS5, PC) - Colorful 2.5D platformer
BioEden (PC, Xbox Series, PS5, Switch 2) - Cozy management sim
September 4
Onimusha: Way of the Sword (PC, PS5, Xbox Series X/S, Switch 2) - The legendary hack-and-slash franchise returns after two decades with a new hero
NBA 2K27 (PC, Xbox Series, PS5, Switch 2) - Basketball sim
September 8
Halloween (Xbox Series, PS5, PC) - Multiplayer and single-player horror game where you play as Michael Myers from IllFonic
September 9
Valheim: Deep North (PC, PS5, Xbox Series X/S, Switch 2) - Deep North biome arrives with version 1.0 of the game
September 10
BrokenLore: Don't Lie (Xbox Series, PS5, PC) - Short-form first-person psychological horror
Train Sim World 7 (Xbox Series, PS5, PC) - New installment of the hit train simulation series
Hot Wheels: Infinite Rush (PS5, Xbox Series, Switch 2, PC) - Open world stunt racing from the Hot Wheels Unleashed developer
September 11
NHL 27 (Xbox Series, PS5) - Hockey sim
September 15
Marvel's Wolverine (PS5 Exclusive) - Insomniac's action game featuring Logan across multiple locations
RuneScape: DragonWilds (Current gen consoles, PC) - Open world survival spin-off of the MMO, reaching full release after early access
September 16
Duo Quest (PC) - Co-op roguelike deck builder with social elements
Another Eden Begins (Switch, Switch 2, PC) - Reworked standalone version of mobile RPG Another Eden
Aniimo (PC) - Free-to-play open world creature catching RPG
Woodo (PC) - Cozy 3D puzzle matching game based on simple diorama assembly mechanics
September 17
Fire Emblem: Fortune's Weave (Switch 2) - Turn-based tactics RPG with multi-protagonist structure across parallel timelines
Trails in the Sky: Second Chapter (Switch, Switch 2, PS5, PC) - JRPG remake sequel
Trine 6: Together in Time (Switch, Switch 2, Xbox Series, PS5, PC) - Co-op puzzle platformer with new time-slowing mechanic
The Guild 1 Remake: Europa 1410 (PC early access) - Business strategy sim
September 18
NASCAR 26 (PS5, Xbox Series, PC) - Racing sim
The Grinch 2: Saving Christmas (PS4/PS5, Xbox Series, Switch, PC) - 3D platformer
The Walking Dead: Streets of Survival (PS5, Xbox Series, Switch, Switch 2, PC) - Arcade brawler set in the AMC series universe
September 22
Dune: Awakening (PS5, Xbox Series) - Console launch with 4K visuals, full single-player mode, and the film-inspired Filmic Archive DLC
Graveyard Keeper 2 (PS5, Xbox Series, Switch, Switch 2, PC) - Sequel to the eerie pixel-style sandbox from Lazy Bear Games
Nocturne (PC) - Rhythm-based RPG with skill-based combat and a vast pixel art world
September 24
Control Resonant (Xbox Series, PS5, PC) - Sequel to the 2019 Game of the Year set in a warped Manhattan, part of Remedy's connected universe
Silent Hill: Townfall (PS5, PC) - First-person psychological horror, the first in the series to use a first-person perspective
EA Sports FC 27 (All Platforms) - Standard edition release
Farming Camp (PS5, Xbox Series, Switch, PC) - Cozy farming competition game
Garfield: Escape from Monday (PS5, Xbox Series, Switch, PC) - Garfield adventure game
September 25
Decklings (PC) - Deck builder
September 29
Minecraft Dungeons 2 (Current gen consoles, Switch, PC) - Action RPG sequel
Gothic 2: Complete Classic (PS4, PS5, Xbox One, Xbox Series) - 2003 RPG now ported to consoles
TOEM 2 (PS5, Switch, PC) - Wholesome adventure game about taking photos
Nivalis Knights (PC) - Cyberpunk restaurant management and life sim from ION Lands
September 30
Nowhere (PC) - Detective mystery survival horror rooted in Norse mythology
Songs of Glimmerwick (PC) - Story-driven music-based RPG set in a magical academy
Now, with the full schedule laid out, here is a closer look at the titles generating the most buzz this month.
Key Highlight
Marvel's Wolverine Is Insomniac's Most Violent Game Yet

Marvel's Wolverine launches September 15 exclusively on PS5, and it is the most anticipated PS5 exclusive of the month by a wide margin. Insomniac Games, the studio behind the critically celebrated Spider-Man series, is stepping into considerably darker territory with Logan.
The game is set in a timeline where the X-Men do not yet exist. Mutants are still hiding in the shadows, and Wolverine operates within Team X, a black ops unit working to keep them alive. Familiar faces including Mystique and Sabretooth appear alongside Logan in some missions.
According to game director Mike Daley, this is a linear single-player adventure rather than an open world game. Missions send Logan across different parts of the world rather than locking everything into a single sprawling map.
Combat is built around a rage system that charges through attacks, parries, and kills. Spending rage unlocks stronger techniques or activates the healing factor. Push it far enough and the game shifts into a brutal, monochrome berserker state inspired by Marvel's Black, White, and Blood comics. Gore is front and center, with dismemberment fully in play, though the game includes settings to reduce both violence and language for players who prefer a cleaner experience.
Actor Liam McIntyre studied footage of rabid dogs to capture Logan's feral qualities in the performance. Confirmed villains include the Hand, Deathstrike, Trask, and the Reavers.
Nightmare Doors offer time trials and additional challenges outside the main story.
The Blood of Dawnwalker Could Be 2026's Biggest Dark Horse

The Blood of Dawnwalker arrives September 3 on PS5, Xbox Series X/S, and PC. It is developed by Rebel Wolves, a studio founded by former The Witcher 3 developers including director Konrad Tomaszkiewicz, and published by Bandai Namco Entertainment.
Players control Coen, a young man in 14th-century Europe who has been transformed into a Dawnwalker, a hybrid of human and vampire, after resisting the vampire lord Brencis. Brencis has seized control of the fictional kingdom of Vale Sangora in the Carpathian Mountains, imposing a blood tax on the population while promising a cure for the plague. Coen's family is kidnapped and marked for sacrifice, giving the player 30 days and nights to rescue them.
The time mechanic is what sets this game apart most distinctly. Rather than running on a constant clock, time only advances when Coen commits to meaningful actions. The game shows the time cost of each decision upfront. Quests can unfold differently depending on whether they are approached during the day or at night. Characters can die permanently. Entire storylines can be abandoned.
Running out of days does not trigger a standard game over but instead changes the circumstances, with the story continuing regardless.
During the day, Coen fights with swords, witchcraft, and a directional combat system allowing attacks or parries in four directions. At night, vampiric abilities take over, including Shadowstep, wall walking, and feeding on enemies to regenerate health.
A blood hunger mechanic means that if Coen's vampiric thirst is neglected for too long, he may automatically attack nearby humans or animals, affecting quests and relationships. A reputation system tracks standing with factions and NPCs throughout.
The game also features a detective mode similar to The Witcher 3's Witcher Sense, allowing Coen to investigate clues using witchcraft during daylight hours. Multiple endings are tied to cumulative player choices rather than a single defining A or B decision.
Onimusha: Way of the Sword Ends a 20-Year Wait

Onimusha: Way of the Sword arrives September 4 on PC, PS5, Xbox Series X/S, and Nintendo Switch 2. The game has been in development for roughly six years inside Capcom and runs on the RE Engine used for Resident Evil and Monster Hunter. It is the first completely new Onimusha entry in more than two decades.
The protagonist is Miyamoto Musashi, the legendary swordsman, modeled after iconic Japanese actor Toshiro Mifune of Rashomon and Seven Samurai. The rights to use Mifune's likeness took the development team two years to secure.
Musashi is still in the wandering stage of his life when the story begins, seeking strong opponents before encountering the Genma in a Malice-corrupted Kyoto. After falling in battle, he receives the Oni Gauntlet and is brought back to life.
His rival Sasaki Ganryu, who also wields an Oni Gauntlet, opposes him throughout. Other notable characters include dancer Izumo no Okuni and poet Ono no Takamura, the latter of whom also mysteriously possesses a Gauntlet.
The game is a linear stage-based adventure, not an open world or a Soulslike, though some larger areas offer side quests, NPC conversations, and optional hidden bosses.
Combat centers around one-handed and two-handed attacks, a parrying system that can redirect enemies into the environment, and a deflection mechanic that can reflect projectiles. Timing a dodge correctly triggers a Reflex Dodge, enabling a strong follow-up or reversing a grapple for a deadly counter slash. Chain enough Reflex Dodges and a Reflex Combo multi-slash activates against an enemy.
Oni Gauntlet abilities are fueled by Souls collected in combat. Yellow Souls restore health. Blue Souls activate Oni Armament skills. Red Souls unlock new abilities or upgrade equipment.
Oni Armaments include the Two Celestials, Earth-Shakers, and Wind-Whipper, each occupying a distinct combat niche. Oni abilities gained over time include Oni Vision for revealing hidden elements, Oni Strength for enhanced attacks, and Oni Agility for wall-running on specific surfaces.
Control Resonant Is Remedy's Most Ambitious Game To Date

Control Resonant arrives September 24 on PS5, Xbox Series X/S, and PC, priced at $59.99, with a Mac version arriving later in 2026. It is the direct sequel to Remedy's 2019 game Control and shifts the series significantly toward action RPG territory.
The protagonist this time is Dylan Faden, previously a supporting character, now released by the Federal Bureau of Control to confront an extradimensional entity threatening a warped Manhattan. Dylan is searching for his missing sister Jesse while dealing with Hiss, Mold, and other paranatural threats across a reality-bending version of the city featuring gravity anomalies, surreal architecture, and dungeon-like zones built around ability progression.
Dylan wields the Aberrant, a shapeshifting melee weapon with multiple forms, in contrast to Jesse's telekinetic abilities from the first game. Combat is more melee-focused and faster. Exploration is more open-ended, with optional quests, interconnected areas, and side content spread across a larger world than anything Remedy has built before. A grapple-like ability called Reach aids traversal.
The lead gameplay designer has confirmed the core experience should take around 30 hours, with completionist runs approaching 50, making it the longest game Remedy has ever made.
Silent Hill: Townfall Takes the Series to Scotland in First-Person

Silent Hill: Townfall arrives September 24 on PS5 and PC, developed by Screen Burn Interactive, a small Scottish studio formerly known as No Code, and published by Konami and Annapurna Interactive. The team consists of approximately 30 people, making this a notably compact production for a franchise of this scale.
The game is the first mainline Silent Hill title presented entirely in first person. It is set in 1996 in the fictional coastal Scottish town of St. Amelia, based on real-world reference photography taken in St. Monans in Fife.
Players control Simon Ordell, who repeatedly finds himself waking up next to the docks of St. Amelia with no memory of the place or any connection to it. The central tool is a handheld CRTV device that detects nearby enemies through walls, tunes into mysterious broadcasts, and feeds clues into story-driven puzzles. Weapons are scarce and can break after only a few encounters, with the game leaning heavily into investigation and stealth over constant combat.
The decision to go first-person was always part of the plan. According to director Jon McKellan, the CRTV mechanic required a first-person perspective because placing it in third-person would have reduced it to something resembling a minimap, which would have felt out of place for the franchise. The game contains five different endings, with two accessible only in New Game Plus. Endings are determined by subtle cumulative choices rather than obvious branching decisions.
Silent Hill: Townfall is currently confirmed only for PS5 and PC, with no Xbox release announced, suggesting a console exclusivity arrangement similar to other recent entries in the revival.
Valheim Hits 1.0 With Its Final Biome

Valheim's full 1.0 release arrives September 9 on PC, PS5, Xbox Series X/S, and Switch 2, marking the completion of a journey that began with an early access launch more than five years ago. The survival crafting game started with a team of five developers and has since sold over 12 million copies, accumulating close to 460,000 Steam reviews with 94% positive ratings.
The 1.0 update adds the Deep North, the final major biome in the game's progression, alongside new enemies in the El Canar region. Old saves are compatible with the update, though developer Iron Gate recommends starting fresh in order for new terrain to generate correctly in unexplored areas. Full cross-play is now supported across all platforms.
Hot Wheels: Infinite Rush Goes Open World

Hot Wheels: Infinite Rush launches September 10 on PS5, Xbox Series, Switch 2, and PC, from Milestone, the studio behind Hot Wheels Unleashed. The first Unleashed game sold over 2 million copies and reached more than 8 million players, making it the biggest commercial hit in the studio's history.
Infinite Rush drops the tiny cars into four open island environments packed with orange tracks, stunt zones, collectibles, photo challenges, and races that can begin while players are simply driving around freely. Over 150 cars are divided into four classes, and vehicles can be swapped mid-session depending on whether speed, drifting, or weight is needed. Each island eventually leads to a boss-style rival encounter. Four-player splitscreen and online play with crossplay between PS5, Xbox, and PC are supported.
Minecraft Dungeons 2 Builds on Its Massive Audience

Minecraft Dungeons 2 arrives September 29 on current-gen consoles, Switch, and PC, priced at $30, and will also be available on Game Pass. The original Minecraft Dungeons passed 25 million unique players, a substantial foundation for a dungeon crawler to build from.
The sequel introduces a larger interconnected overworld, new gear slots, jump attacks for more dynamic combat, talismans, and a significantly deeper equipment and build system. The blocky Minecraft aesthetic remains, but underneath it is a considerably more serious loot-driven action RPG than the first game offered. Four-player couch and online co-op return, with crossplay supported throughout.
Fire Emblem: Fortune's Weave Is a Major Switch 2 Exclusive

Fire Emblem: Fortune's Weave arrives September 17 exclusively on Switch 2. Developed by Intelligent Systems and Nintendo, it is being positioned as a tentpole franchise release for the platform. The game features four playable protagonists navigating a story involving gods, heroes, and warriors across parallel timelines within the Dogden Empire.
The multi-protagonist structure draws comparisons to Fire Emblem: Three Houses in its scope, though Nintendo is presenting this as a more expansive take on that approach. For a franchise that came close to being discontinued following weak sales earlier in its history, being treated as a flagship exclusive for Nintendo's current hardware is a meaningful shift in status.
Dune: Awakening Finally Comes to Console

Dune: Awakening arrives on PS5 and Xbox Series on September 22, bringing the open world survival RPG to console players for the first time after its PC launch. The console version includes a brand new single-player mode, making the experience accessible without the requirement to engage with its online elements. New weapons, map locations, and additional features accompany the port, along with the film-inspired Filmic Archive DLC and upscaled 4K visuals.
Trine 6 Rounds Out a Stacked Month

Trine 6: Together in Time arrives September 17 on Switch, Switch 2, Xbox Series, PS5, and PC. The co-op puzzle platformer brings five playable heroes instead of the classic three, adds a time-slow mechanic for puzzle timing, and supports up to four players locally or online with crossplay. The series nearly derailed with its third entry's move into full 3D, but has since returned to the 2.5D formula that earned it its reputation. This is the sixth entry in a series that has been refining the same careful formula for 17 years.



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