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June 2025 Game Sales Report: Who's Winning on PC, Console & Mobile?

Three animated characters climb a snowy cliff with trees and ice in the background. One has a mushroom hat; a red sled is nearby. Playful mood. Its from indie game "peak".
PEAK by Aggro Crab

Here’s a detailed breakdown of game sales and milestones from June 4 to July 1, 2025, covering both PC/console and mobile titles. From new launches to long-time favorites, these numbers show what’s been trending in the gaming world.


PC & Console Games

Street Fighter 6 – 5 Million Copies Sold

Capcom’s popular fighting franchise continues to deliver, as Street Fighter 6 has now surpassed 5 million units sold globally. With strong post-launch support and a thriving competitive scene, the game’s steady momentum is no surprise.


Coming up next, the game is preparing for a collaboration with the K-pop group aespa in July. Then, in August, it will introduce the new fighter Sagat along with new stages. There are also swimsuit costumes coming up for seven characters, including Chun-Li.


Elden Ring: Nightreign – 3.5 Million in 4 Days

FromSoftware’s expansion or follow-up to Elden Ring launched with a bang, selling 3.5 million copies within just four days. The studio officially confirmed the number, which reflects both the legacy of the original title and the excitement for more open-world soulslike action.


Stellar Blade – 3 Million+ Sold, Big Win on PC

Stellar Blade crossed 3 million total sales, with 1 million copies sold on PC within the first three days alone. It also reached a peak of 192,000+ concurrent players on Steam during its launch weekend, becoming Sony’s most successful single-player launch on the platform.


Under the Waves – 1 Million Over Two Years

This narrative-driven title from Quantic Dream took the scenic route, slowly reaching 1 million sales over nearly two years. Its emotional storytelling and niche appeal have built a loyal following, even if it's not a blockbuster hit.


9 Kings – 400K Copies in Early Access

Published by Hooded Horse and developed by Sad Socket, 9 Kings sold 250,000 copies in its first week and 400,000 within the first month of Early Access. The strong start points to a promising future, especially within the indie and strategy communities.


Little Nightmares Series – 20 Million Across the Franchise

The spooky puzzle-platformer series has now exceeded 20 million copies sold globally. Fans are also gearing up for the release of Little Nightmares 3, which arrives on October 10, 2025.


Lies of P – 3 Million Copies Sold

This Souls-like action RPG, inspired by the tale of Pinocchio, has struck a chord with fans of tough gameplay. With over 3 million copies sold, Lies of P proves there's still plenty of room for creative spins on the genre.


Peak – 2 Million in 9 Days

A breakout hit, Peak managed to sell 2 million copies in just nine days, including 1 million in the first six days. It’s a climbing game where up to four friends must scale a mountain together, facing unpredictable hazards like jellyfish and fog monsters. The teamwork and slapstick moments make it hilarious and replayable. It was made in just a month by Aggro Crab and Landfall during a game jam in Korea, which added to its underdog charm. At just around $5, it’s an easy impulse buy with tons of fun packed in.


Rematch – 1 Million Sold, 3 Million Players via Game Pass

Rematch sold over 1 million copies, with a total player count of 3 million thanks to availability on Xbox Game Pass. It’s another case of Game Pass helping new titles find large audiences quickly.


Dune: Awakening – Fastest-Selling Funcom Title

Based on the iconic sci-fi franchise, Dune: Awakening became Funcom’s fastest-selling game, crossing 1 million sales. It benefits from the popularity of both the Dune universe and the survival MMO genre.


FBC: Firebreak – 1 Million Players

More than 1 million players have tried FBC: Firebreak, though the figure is heavily influenced by its inclusion on PS Plus and Xbox Game Pass. While exact sales numbers weren’t shared, it’s clearly drawing attention.


Resident Evil: Requiem – 1 Million Wishlists and Counting

Although it hasn’t launched yet, Resident Evil: Requiem is already generating hype, with over 1 million players adding it to their wishlists in just weeks after its Summer Game Fest debut. It’s shaping up to be one of the year’s most anticipated horror releases.


Mobile Games

Magic Chess: Go Go – 30 Million Installs

Moonton’s new auto-battler Magic Chess: Go Go had a massive start, with over 20 million pre-installs and 30 million total installs shortly after launch. The studio’s Mobile Legends legacy likely helped drive interest.


Fortnite (Mobile) – 2.8 Million Downloads in 19 Days

After returning to the App Store, Fortnite racked up 2.8 million downloads in just 19 days. Its comeback on mobile reflects how powerful the brand remains, even years after its original launch.


Uma Musume: Pretty Derby – $2.6 Billion in Japan Alone

Before launching globally on June 26, Uma Musume had already brought in a jaw-dropping $2.6 billion in revenue from Japan alone, as per Pocketgamer, using Appmagic data. 

The horse-girl racing/idol sim is a cultural juggernaut, powered by gacha systems and a passionate fanbase.


Hero Wars: Alliance – $2.35 Billion Revenue Over 8 Years

Across both mobile and browser, Hero Wars has made serious money—$1.7 billion from mobile and $650 million from browser, totaling $2.35 billion in eight years. It also boasts a user base of 185 million players, highlighting its sustained popularity.


Game of Thrones: Kingsroad – $1 Million in 36 Days

According to AppMagic, Kingsroad hit $1 million in mobile revenue within 36 days. While decent, it may fall short of expectations given the power of the Game of Thrones IP and publisher Netmarble’s track record.


Fallout Shelter – 230 Million Downloads in 10 Years

Celebrating its 10-year anniversary, Fallout Shelter has now been downloaded over 230 million times. Its simple gameplay loop and Fallout branding continue to attract both new and returning players.

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